Thanks.
@BrianJ Any ideas?
anim_FROST = CreateAnimation(0);
static UINT frostGrp[1] = { 0 };//21,27,39,41,42,48,62,122,132,131
static MGROUP_SCALE FROST(2, frostGrp, 1, _V(0, 0, 11.84), _V(1, 1, 1500));
AddAnimationComponent(anim_FROST, 0, 1, &FROST);
static UINT frost1Grp[1]...