I'm trying to export this mesh that Marijn gave to me, but there are some issues.
First, the textures are in bmp, so anim8or can see it but Orbiter can't.
The cockpit is also invisible.
It looks great in anim8or and I'd really like to use it.
Any help would be great.
Thanks,
zachary77
Hi,
I'm currently using the debug string to show flap/trim settings for my glider. This is a problem because it conflicts if two gliders are in one scenario:uhh:
So I'd like to learn how to print stuff on the HUD. Pretty simple things like FLAPS 1/2 etc. on top left.
I've read the Sketchpad...
Hi, I'm developing a glider addon for O2016.
I'm wondering if there's a way to get sun angle (and thus intensity) where the craft is, for thermal strength. Currently the thermals are there at night, too :)
Any help would be appreciated.
Thanks,
zachary77
EDIT: V1.00 is out! Get it here at last
Features:
Glide ratio 70:1
Stable at 10x time acc.
Ballast to fine-tune glide speed
New touchdown points fully supported
Flaps (8 stages, positive/negative)
Jet engine for powered flight
Thermal support
Variometer
Auto-trim for hands-off flight
HUD...
Hi,
I've been tinkering with this idea for a while now, and it looks like it's finally ready for a beta release. Still WIP, so please do report bugs. It's basically a LRB with wings and a tail stuck on. It uses Velcro Rockets, but that's pretty much the only thing required. Please read the...
I'm a total newbie to C++ and the API, so please excuse my ignorance:)
I'm designing a tailsitter rocket (pain to land, I must say). So, to assist with keeping the nose vertical, I would like to implement a system that:
Sets the COP when a key is pressed (K to shift forward, M for aft)...
Hi, I'm new to C++ and the SDK in general. When I attempt to compile my vessel code (using Visual Studio 2017 Community on Win 10) into a .dll I get this error:
Cannot open include file: 'Orbitersdk.h': No such file or directory
I have added the relevant header to the "Headers" folder but no...
Hi Orbitnauts,
Please excuse me not knowing where this thread should go (this is my first post). If it's in the wrong place feel free to move it.
Anyway, I'd like to know how IMFD's Off-Plane Intercept works in terms of orbital mechanics. Although I can use the program, I find it hard to...
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