So I'm trying to recreate the Apollo 9 mission according to the scenario pack and tutorial on OH but have run into a bit of a snag: When docked with the LM, Attitude MFD (v3.2) can't seem to handle maintaining a target attitude; it will constantly oscillate with max thrusters around the target...
This isn't really a "problem" so I just decided to post it as a general question.
I notice that even under the D3D client, the game tends to hang for a few seconds every orbit or half orbit when under higher time accelerations (100, 1000x). This, of course, doesn't happen when in interplanetary...
So I just did a clean install of the OS on a new hard drive. What I know is that the drive with Orbiter on it got renamed from E: to C: in the process, even though the OS is now installed on the opposite drive, the "new E:". Secondly, the install checker is reporting that the C++ runtime...
So I'm probably growing quite renowned on this form as that one idiot who comes begging every few days for help with some problem, and I grant that...I figure it's just more material for people to look up later in the rare event they run into the same problems as I do.
Anyhow, here's what I...
So I've noticed this mostly on Earth and Mars. The high quality textures for short distances and lower quality stand-ins for longer distances don't quite match and so in the distance there are these somewhat annoying blocks where lower quality meets high quality. Is there a way to increase the...
So, the documentation doesn't elaborate very much on how to use this, and I was wondering if someone could fill me in...
I'm having a little trouble getting my ship to where I want it to go (imagine that), as well as simply getting the targeting information to show up at all.
After I've broken...
Since it probably won't be noticed in the comments thread, I'll transcribe it here and see if anyone has thoughts.
I'll post the solution in the comments thread if one is found. Also note, I have all the plugins required, and the Orbiter 2010 patched Stage.dll
Okay, so I know it's a REALLY dumb question hardly worth anyone's time but somehow I've never seen this before...I discovered that my orbit HUD is always in Radius instead of Altitude mode now no matter what scenario I load...I don't know what I did to make this happen, so, conversely, I don't...
I've always been trying to make my flights with the most realistic ISP and fuel quantity possible, and I was wondering what would be most plausible for the XR2. In the config file it has options for a "realistic" ISP and max thrust, but I was wondering about fuel capacity. Would it be more...
So I was doing an Earth-Mars transfer and had completed my first aerobraking pass through the Martian atmosphere. Apoapsis was about 10,000km. As I was coming in for my second run through the atmosphere to bring the apoapsis down further...about halfway to my periapsis, something floated into my...
Just a random question, wondering if the cabin settings have any impact on the craft within the context of the simulation (IE, high pressure with low oxygen vs low pressure with high oxygen), and if not, what would the purpose for changing the atmospheric conditions inside the orbiter be in reality?
Hey all,
Just a completely random and inconsequential question. I'm very fascinated with the Descartes line of vessels and was curious about its method of propulsion. The manual only gives a few details about its modular design and some history regarding the construction process and its history...
Greetings, Orbinauts!
I was wondering if there might be a parameter in one of the Orulex config files that specifies the distance from the camera at which it loads various texture and mesh quality levels or if this is hard-coded in. It's rather disappointing to set down on a planet, look...
I know this has been brought up many times but I'm curious as to what this crashlog indicates. Every time I try to load the Moon either in Orbiter with Orulex running or through the World Studio that comes with it, I see some terrain starting to load for a split second, then a crash. These are...
I've been a fan of the XR series and they are by far my favourite ships to fly in Orbiter, but the one thing I've never understood is the rather low framerate I experience when running the engines sub-orbitally, and the extremely low framerate when running the SCRAM engines (15 FPS or so). At...
Well, I've been experimenting with Dan's DGIV for a day or two now and am very impressed with it. The only gripe I've found to be unsolvable is a little issue with resetting the alarm. Whenever I press the 'alarm reset' button I am accosted with a very loud and annoying buzzing sound. I'm...
Well, I just got Deepstar 2 back into Earth orbit after over a decade away from home. The only problem is the amount of fuel I used to get home. Excluding the ejection from Saturn, I probably had a total delta V of at least 20k for the trip home. 7k of this was at my periapsis around the sun to...
Well, another day, another problem for everyone but me to solve!
This time it involves the Space Station Building Blocks. I've been enjoying it immensely (having synchronized with another spacecraft for the first time assembling all of two modules on my new space station) and now I figure it's...
Well now I just added the DESCARTES spaceship addon, and it gives me the infamous,
">>> ERROR: No vessel class configuration file found for:
>>> ERROR: Spacecraft\spacecraft3
>>> [C:\Source\Orbiter\Vessel.cpp / 248]"
Which is strange, because I was trying to run the basic Shakedown...
Well, another issue has come up for me. Now that I've explored Titan and sort of figured out how to use Aerobrake MFD to perform an accurate atmospheric entry, Deepstar 2 is running low on fuel and it's time to head home. Well, to one of the stations around Mars in the 2060 pack, actually...
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