I am having difficulty loading a raw 24-bit RGB texture data from inside a file which contains other data. My idea is that I create a DDS file in system memory, load in the RGB data, and the use the D3DXCreateTextureFromFileInMemoryEx() function to create a mip-mapped texture from it. As far as...
Hello.
I am trying to write a planet module but coming up against a basic problem. I have probably misunderstood something, but I can't work out what it is.
My module needs to know information about the Moon in order to do its own ephemeris calculation. The problem is, I can't get a handle...
Before my question, I would like to say that Orbiter is an excellent simulation.
Is Orbiter development moving towards simulating multiple star systems in the near future, such as binary or tertiary systems? The documentation only mentions that this isn't supported yet. In comparison to the...
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