Could use a bit of help from anyone who is more familiar with the UCGO SDK than I.
The following code is suposed to transfer the remaining battery power from the external UCGO battery to the internal battery tank leaving 40kg of "battery" power in the external UCGO battery.
The code works...
I am having difficulty figuring out why the UCGO function, "EatCloserCargoByType" is not removing any resource weight from the UCGO resource cargo. I am not recieving any errors and the rest of the code is working fine.
Maybe if some of you fine fellas can take a look at this for me, I would...
So I am working on two projects which will ultimately work in tandem. One is an UCGO Solar array that charges UCGO batteries. (This one is done and functional, although I need to find someplace other than the debug string to give player feedback, as I have disabled the hud and am using action...
Quick SDK question....
Anyone know of a method to allow a vessel to detect a specific vessel within a given radius?
More specifically. A vessel to detect UMMU's within a certain radius.
I looked through the API reference and didn't find anything that was obvious, but then again I am...
That would be willing to help me through the trials and tribulations of learning C++ from the ground up.
I am working on a series of UCGO addons that I plan to code myself. The first is very close to being done. I figure I have a tremendous amount to learn and would really like to show...
So whats the trick to get on the orbiter IRC? I gave it a try with both the web client and the IRC client. It connects and then disconnects. Seems like I need to sign up for some special club to get in.. :P
JB
I have been looking for a more direct and reliable way to model in Maya to export to .msh. I contacted someone that rights Maya Plugins and he's looking into the possibility of writing one.
Is there anyone out there in Orbiter Land that could use this as well?
JB
Been getting a little tired of hauling only 4 cargos up to the arrow in LEO with the DG, so I started working on this...
It will obviously adapt to the tugs and will fit in the BuranT. It will have no propulsion of it's own, just an adaptor. There will be a default docking port...
So I have been working on a few different meshes for UCGO addons and this is one of em.
This is honestly my very first Orbiter addon and I definately plan on cleaning things up in the future as updates to the original. But it is releasable and I figured I would share it, as it comes in...
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