Latest/greatest SVN checkout of Orbiter Beta.
I'm attempting to follow the steps laid out on the NASSP 8 Installation site.
0) Microsoft VS C++ 2017 Redistributable (x86) Package installed. <Check>
1) Installed Orbiter Beta <Check> It's installed to my D:, but that shouldn't matter, unless it...
Is there a known way to get the old Shuttle Fleet working with any version of Orbiter with all the happy addons, including but not limited to:
D3D9 Client
AutoFCS (with bases visible in the drop-down box--the best I've managed is a truncated list where I can't see what base is which)
Edwards...
So I'm using the latest/greatest 2016 version with the DX9 client.
Everything is now finally as I want it (mostly--couple MFD conflicts--whatever) and I'm still plagued by the initial issue I had originally which is:
In internal/external views, as soon as you hit the right mouse button to look...
Because mine crashes to desktop when I try to run my native 3840x2160, even in windowed mode.
Ideas?
Thanks in advance!
The relevant part of the orbiter.log appears to be:
000000.000: **** Creating simulation session
000000.000: DirectDraw interface OK
000000.000: ERROR: Could not create...
I've been away from Orbiter for some years now and I feel hopelessly out of touch with what's happened in the community of add-ons...
It seems the ones I enjoyed the most have gone away... (David's Shuttle Fleet)
Has anyone taken up these in the absence of the authors?
I remember NASSP...
Hello all,
I've been playing with AMSO again lately. I'm LOVING Jarmo's Lunar Transfer MFD as well as the latest version of AMSO.
My issue has been: somewhere along the way, I've forgotten how to save fuel in the CM; the autopilots seem to think I have tons of fuel to waste aligning with...
This is how it turned out. Not -too- badly, considering how tiny it is, and how it's essentially a paper-model with some balsa thrown in for strength.
Planning on taking a few more pictures and some video when we launch it--as I don't expect it to come back to earth as anything but fiery...
The shuttle launches. The SRBs drop away a couple minutes later. The main engines cut off roughly six minutes after that.
I know that it's not in orbit after MECO. I know that there's an OMS burn(s) afterward to make it so. My question is: (At least with regards to an ISS mission) what...
I'm just coming back to Orbiter after several years' absence. I remember Dave had a shuttle fleet, Gazza was working on payloads, there were a couple highly detailed KSC's, and there was AutoFCS.
...But Orbiter's changed since then. What are the best, most functional add ons available...
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