Search results

  1. K

    General Question Base objects - BEACONARRAY?

    I am adapting a base of mine from Orbiter 2010 to 2016, which mostly consists of playing with elevations, where in 2010, everything was '0' elevation. My problem is my beacon arrays do not show up, no matter what elevation I make them. Has something changed in the .cfg files for bases in 2016?
  2. K

    Question DirectX runtimes

    I was never able to get D3D9 running on my 2007, Win XP machine. I passed it off as being obsolete. Orbiter 2010 ran great. I finally upgraded to a shiny new Win 10 machine with Orbiter 2016. And I still can't get D3D9 to work. I get a DOS window saying no client found. Yes, the module is...
  3. K

    Request Falcon / DreamChaser adapter

    I'veput together a scenario to launch liber's DreamChaser with Glider's FalconHeavy. Unfortunately, I have yet to learn mesh-making; I'm climbing up Anim8or's learning curve. Anybody feel like making a fairing or adapter for this? Also, I'm using the Velcro Russian DG-launcher to launch...
  4. K

    Support SpaceX / Dragon: Killing UMMU

    Having a blast with the SpaceX / Dragon addon. When I run a scenario with Falcon Heavy ( 4-man Dragon, 4 UMMU, no cargo), I achieve orbit, get systems online, then try to EVA a UMMU, the UMMUs are all dead. (Not good for SpaceX share price). My theory is that with no cargo, The DH is producing...
Back
Top