It's been a bit calm lately, mainly due to life eating up a lot of my spare time (actually, I'm most productive with add-on stuff when I'm ill ;)).
I've considered attachments, but they don't account for the mass of the payload, which is a real showstealer. Also, they don't seem to support...
Some more progress on the visuals. I decided to add photorealistic textures to most parts of the lander. Here's an (almost-final) textured variant of the core vehicle, plus a little excerpt from the manual that will be included...
Though you can't land docked payloads in Orbiter without...
Mhm, looks like you have a very interesting space transport infrastructure coming up. I'm a big friend of (pseudo-)realistic add-ons like this one - definitely looking forward to piloting that thing.:cheers:
Currently, flight tests are conducted in-house :P
Nah, that task probably calls for a very different specialized vehicle. After all, Mars provides higher-efficiency propellants in-situ and has vastly different thrust & delta-v requirements than the moon...
Land MFD does the trick well, though I...
I'd say something around 2-3 weeks as a very wild guess, but it may be arbitrarily more or less depending on how much time I have at hands. A rough list of ToDo's:
- Ironman-P crew cabin design, integration & animations. Haven't settled on a particular design yet.
- Migration from Main engines...
Things are emoving ahead and there's some more news...
- I've settled on a different RCS configuration. Ironman now has four classic RCS quadpacks like anybody else ;) I considered the variant with extended booms, but it looked a bit awkwardish and just didn't feel "right". Here's a close-up...
I'm afraid Ironman (at least a first release) will definitely be spacecraft3-based. It's already pretty much of a learning project, and getting into compiler setup & C++ coding would be overkill for now. Of course, that also means no UMMU, somehwat limited payload support (various modules will...
Not without quite a few changes to the vehicle structure. To be honest, I haven't put a lot of thought into launch options, but an all-up launch on a big rocket or assembly in LEO might be options. We're talking about a dry vehicle mass of around 20 tonnes (plus according payload modules, see...
Those were pretty much my thoughts, though I agree the legs look a bit fragile given they are supposed to hold fuel lines, wiring and still provide lots of structural strength. I beefed them up and spread them a bit further out.
The RCS position isn't yet cast into stone either. I like the idea...
Good morning, fellow orbinauts,
I am proud to announce a new sort of vehicle may soon become a regular at some of your lunar operations ;). More precisely, a reusable transport is on the drawing board that can carry 15-20 tons of payload on round-trips between lunar orbit and moonbases, or haul...
AR81: Mesh Wizard would actually have been my tool of choice, but I can't get it to run on my *cough* Vista *cough* install. At least OMWD's manual had already been of some valuable help :).
liber, your method arguably has some elegance to it - I chose 3ds2msh for preserving materials, but I...
Good morning, Ladies and Gentlemen,
First things first: I'm new to this board, so hi all ;). Some of you may already have spotted me over at the old M6 forum now and then.
I'm still in the slow process of creating an orbiter add-on vessel, though things have recently picked up a faster pace...
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