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    Ironman - not quite yet another lunar lander...

    It's been a bit calm lately, mainly due to life eating up a lot of my spare time (actually, I'm most productive with add-on stuff when I'm ill ;)). I've considered attachments, but they don't account for the mass of the payload, which is a real showstealer. Also, they don't seem to support...
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    Ironman - not quite yet another lunar lander...

    Some more progress on the visuals. I decided to add photorealistic textures to most parts of the lander. Here's an (almost-final) textured variant of the core vehicle, plus a little excerpt from the manual that will be included... Though you can't land docked payloads in Orbiter without...
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    HyperDart - A new spaceplane

    Mhm, looks like you have a very interesting space transport infrastructure coming up. I'm a big friend of (pseudo-)realistic add-ons like this one - definitely looking forward to piloting that thing.:cheers:
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    Ironman - not quite yet another lunar lander...

    Currently, flight tests are conducted in-house :P Nah, that task probably calls for a very different specialized vehicle. After all, Mars provides higher-efficiency propellants in-situ and has vastly different thrust & delta-v requirements than the moon... Land MFD does the trick well, though I...
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    Ironman - not quite yet another lunar lander...

    I'd say something around 2-3 weeks as a very wild guess, but it may be arbitrarily more or less depending on how much time I have at hands. A rough list of ToDo's: - Ironman-P crew cabin design, integration & animations. Haven't settled on a particular design yet. - Migration from Main engines...
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    Ironman - not quite yet another lunar lander...

    Things are emoving ahead and there's some more news... - I've settled on a different RCS configuration. Ironman now has four classic RCS quadpacks like anybody else ;) I considered the variant with extended booms, but it looked a bit awkwardish and just didn't feel "right". Here's a close-up...
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    Ironman - not quite yet another lunar lander...

    I'm afraid Ironman (at least a first release) will definitely be spacecraft3-based. It's already pretty much of a learning project, and getting into compiler setup & C++ coding would be overkill for now. Of course, that also means no UMMU, somehwat limited payload support (various modules will...
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    Ironman - not quite yet another lunar lander...

    Not without quite a few changes to the vehicle structure. To be honest, I haven't put a lot of thought into launch options, but an all-up launch on a big rocket or assembly in LEO might be options. We're talking about a dry vehicle mass of around 20 tonnes (plus according payload modules, see...
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    Ironman - not quite yet another lunar lander...

    Those were pretty much my thoughts, though I agree the legs look a bit fragile given they are supposed to hold fuel lines, wiring and still provide lots of structural strength. I beefed them up and spread them a bit further out. The RCS position isn't yet cast into stone either. I like the idea...
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    Ironman - not quite yet another lunar lander...

    Good morning, fellow orbinauts, I am proud to announce a new sort of vehicle may soon become a regular at some of your lunar operations ;). More precisely, a reusable transport is on the drawing board that can carry 15-20 tons of payload on round-trips between lunar orbit and moonbases, or haul...
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    Trouble with groups & coordinates at mesh conversion

    AR81: Mesh Wizard would actually have been my tool of choice, but I can't get it to run on my *cough* Vista *cough* install. At least OMWD's manual had already been of some valuable help :). liber, your method arguably has some elegance to it - I chose 3ds2msh for preserving materials, but I...
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    Trouble with groups & coordinates at mesh conversion

    Good morning, Ladies and Gentlemen, First things first: I'm new to this board, so hi all ;). Some of you may already have spotted me over at the old M6 forum now and then. I'm still in the slow process of creating an orbiter add-on vessel, though things have recently picked up a faster pace...
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