Well like I said guys, I'm willing to dish out $400 or so over the course of 3 months for you to improve on SSU, because it has great potential, I know you have families and work but I'm sure $400x3+ would be enough to make time for it, that's about $1200 all together to help improve it..
Oh I know, I just wish they would implement a MFD checklist with flashing indicators, NASSP did it and that rocket has a lot of switches also
---------- Post added at 08:25 PM ---------- Previous post was at 08:24 PM ----------
I'd even pay them to do it lol
True.. guess I didn't think about that.. but as I said.. knowing what each switch does and figuring out how to fix a master alarm can come after I understand the procedures, if a master alarm happens to sound, I can just restart the simulator, I have schizophrenia so it's hard to memorize...
I am interested in understanding what each switch means.. but for right now that comes after I learn the steps.. I don't want to have to understand them as I go, I'd rather learn which ones I need to switch first, then after I master that, understand what they actually do.. along with all the...
Well clicking where you are told is the first step, then once you master that it's good to learn why, but the why doesn't really matter to be honest.. as long as you know what to do after you click it, there's only mental benefits to understanding it
Actually instead of using the automatic checklist, I just went through it manually and it I was able to get into orbit no problem.. maybe there's a problem with the AI doing it, or maybe I had the AI skip an important task.. either way doing it manually was the ticket.
EPIC :rofl:
---------- Post added at 10:02 PM ---------- Previous post was at 10:00 PM ----------
Can anybody tell me if this simulation has a more functioning cockpit and if not, what is the realism using it compared to SSU?
Well, since some switches are not clickable in SSU I don't understand how the checklist from NASA will be in sync with SSU, if the switch doesn't work do I just skip that part of the checklist?
I truly think you should make a SSU checklist MFD just like Project Apollo.. the way NASA words things is not exactly the clearest..
---------- Post added at 05:39 AM ---------- Previous post was at 05:36 AM ----------
Not a big deal really.. there's not many high end flight simulators out...
If I can do NASSP I know I can do SSU, I'll look into the manuals repository or whatever it's called.. personally I want it as realistic as possible, that's why I run Digital Combat Simulator (DCS) and plan on getting Falcon 4 BMS 4.33 and FSX in the coming months
---------- Post added at 05:15...
As far as I know I've seen no SSU manuals, I searched through the folder and found nothing, unless I overlooked it.. is there one? If not I'll try the SSM manual
---------- Post added at 12:31 AM ---------- Previous post was at 12:30 AM ----------
Oh nevermind I think I found it
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Well actually I do want it as realistic as possible.. I just mentioned the MFD instruments just in case no one wants to have to learn a whole different set of instruments, I do however want a full working cockpit, which even SSU doesn't have but I'll take my losses.. I prefer not having to...
Yes it does, but isn't there some type of tutorial of some sort? I mean it shouldn't be that hard.. I don't use the CRT MFD module so I don't need to learn that part, just the switches before launch.. I'm fine using the default MFD instruments.. so is there any type of tutorial out there to at...
I need some type of tutorial of some sort, it doesn't have to be extensive but it has to be where I can have some type of ''checklist'' so to speak like what they have on the NASSP scenarios, it kinda sucks that not all the switches are functional but it seems the closest thing next to NASSP I...
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