thanks so much guys. Hey.... there is SO much going on in space right now. Is anyone working on private commercial space stations too ? I see AXIOM space garnering steady speed. would be interesting to have it in orbiter :)
Dear all.,
I have noticed that - simple animations that I see for instance on Brighton base, with small railway and carriage operating under normal orbiter.exe and are not visible or active in the orbiter_ng.exe with direct3D. All else is ok, textures and all. But the animations don't work. Is...
thanks so much ! They work a charm. there may be a mission or two from the earlier years that don't work.. perhaps cos of dependencies ?
Thanks anyhow :) Also.. so., for instance, the Crew-1 mission. Once there is separation of first stage, which happens automatic.. the sep of second stage, is...
Hi Kyle. Incredible Scenario Pack !!
Please may I ask.. I noticed when I unpacked the folder. It has missions from 081 to 101...
Please, where can I find 1 to 080 ? :) Thanks.
Hello All ! I have 're-installed' orbiter 2016 + AMSO.... and for some strange reason, whereas before I used to get the little descriptors at the bottom left corner of my screen when pressing K button. Now I get nothing. I get the transparent bar, but no text. Do you have any idea what may be...
hmmm I see I see.. how very strange, when I PRESS the up button (up arrow).. no matter how long, and how much I cannot shift the gear to Fwd thrust. Its as if, the command is not obeyed. Did anyone experience this before me ? Or do I have a corrupted system ? thanks for ur patience.
I am using...
I have the MSL&COPTER.scn of 6 Aug 2019 and MSL2020.scn of 16 Aug 2019
Do I have wrong ones ? I seem to be able to hit 1 and 2 to turn on off the laser. but no moving.
I can’t seem to get the rover moving - Idk why .
Was there another release of the rover ? I recall there was another one ?
Maybe I need some add ons / modules that I don’t have ��
im having a problem with the controls hmmm. pressing 1 and 2 activates the laser and off. I can also fire up the control window to control all bits and parts of the rover. But I cannot get thrust on it. Is there something I should do, or look into the files ? thanks guys
Wow. Thanks BrianJ :)
Ill follow the guide you mentioned, and also @Ilarian.
The scn you posted, I need to copy paste the script into a .snc (text) file and use as per usual ? I Never done this before. I always download them as .scn files.
I wanted to thank you too for the amazing work you've...
I think., there was an already good mission pack/scenarios by @Brianj and Donamy
Called Crew Dragon Space X (see https://www.orbithangar.com/showAddon.php?id=933ad870-e430-476b-a2f3-f4cd907bf8e6 )
And the DM-1 crewed first scenario is what you're saying. However me too, after separation of 1st...
AHA! This is EXACTLY what happened to me !! Before I restored back to an earlier version. If you play with the camera a bit, you can see that there are additional launch pad structures below the surface. Can u confirm ?
Ahh silly me - I was impatient - and made a system restore to an Earlier point / which now rectified the problem
. I’ll try gently adding the 1.3 again - and see what happens . What I meant, was the launch complex in fact - it started appearing below surface . Not sure why . I’m
Running a...
argh, all of sudden. once I updated to version 1.3... im getting the base appear just below my earth texture. How is this so ? I had no problem with 1.2.
Im using the high-res earth textures. So., a chunk of the modded base is appearing below the earth surface.
Thanks guys.
Hey / I just managed . For the benefit of all those who might encounter a similar problem in the future - I simply installed a full plethora of C++ runtime software. That did the trick . And now I have project mercury in FULL GLORY. Thanks guys.
I can't replicate this bug. Can you share the contents of your Orbiter.log file after running such a scenario? Place the contents inside [CODE] text [/CODE] tags.
It is as follows -->
**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 1e-007 sec
000000.000...
Hi all - not sure if anyone had this , I’m running orbiter 2016 & just installed project mercury 1.2.1 .
The scenario fires up nicely with no CTD. BUT ! I can’t seem to have a launch vessel shown ? And I can’t do any liftoff or inside view of cockpit etc. help ! Actually - pressings F1 I can see...
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