Great news! I'm so exciting to see the project going forward on the avionics side. I'm really looking forward to see SSV pairing and eventually exceeding the level of deep system modelling of fgshuttle
Wow it looks amazing! I can't wait to see this addon evolving to at least the same (or above!) level of detail in the avionics department as FG Space Shuttle!
Thanks for the profuse response GLS. Yeah I meant GPC sorry for the confusion. I can't wait until the day we have Orbiter-independent GPCs running autonomously in parallel processes! That sounds very exciting! Even if it's still going to take a while
Hi @GLS ! Will the IDP/GCS revamp allows finally to have different GCSs in different status, having the voting system modeled, and the possibility to link each IDP to different GCSs or to none as in FG Shuttle?
Out of curiosity @GLS , how do you come to know so much about the shuttle? Pure hobby or did you have previous contact with the program? Do you work in a space-related job?
Best regards
Absolutely!! There is no many coders out there able to (or eager to) deal with the complexity of Space Shuttle systems, you would add way more value as coder than as modeller (whose 3D models I already consider ok-ish).
No further comments with regards to your three main focus areas.
On the...
Hi,
When the time to update the cockpit arrives, I would recommend to contact Christ Kuhn . He modeled a fantastic 3D model of the Space Shuttle flight deck and allowed Flightgear guys to use his model under GPL, although without textures. Lot of work to clean and adapt to Orbiter will still...
Hi!
Is it possible to export CRTs to another monitor?
Is it possible to use physical keyboard to input data into the IDP, instead of the clickable keyboard in the VC?
Thanks!
Actually my main complain it's related with the very nature of the free development - you find truly pieces of code art where the developers put all their dedication, but then you also came across with lots of unattended features, still required for a "playable" addon :facepalm: . It's natural...
A quick thought: Had SSU development been quicker, smoother and more effective if it would have started as a commercial product instead of open-source? Had it attracted more development resources in that case?
Sometimes I think you try to achieve so many things but the spare time you have to...
Hi!
I know this topic is recurrent and now and then it comes and goes, but after testing the combo Orbiter 2016 + Hi res textures + D3D9 Engine, I'm impressed about how efficiently Orbiter can handle high altitude flights while maintaining an high degree of 'prettiness'. It's just the right sim...
Hi!
Yesterday I tried with a complete re-entry using EDW Entry scenario, Orbiter 2016 R4 and Nightly OrbiterBeta SSU compiled with VS2010, and the Shuttle followed a strange behaviour.
I left the autopilot to control the shuttle. She didn't do S-turns, instead she leaned to one side and stay...
:facepalm: Thank you, it was long since my last time in Orbiter, and I'm rusty. Just another one: Do you keep track of the features already implemented, those beeing actively developed, and those missing? This list: http://orbiter-forum.com/showthread.php?t=15598 seems to be largely overdue...
Hi! I feel a bit anxious replying in a pure development post, but because it's an issue related with Orbiter 2016 and the new display system here I go: PFD is refresing at same rate as DPS (0.5 Hz) which makes its use very difficult and it's unrealistic according to videos from the STS. I don't...
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