Guys,
I am currently working with Chuck Tetakel on writing a .dll for his fabulous model of Dream Chaser. We have been discussing the possibility of somehow allowing a mesh to become a resource embedded in the .dll.
I fully realize that this is not the ordinary or maybe even easy way to do...
My motherboard supports CrossfireX and I have been thinking about adding a second video card for improved performance. I realize that this would likely not have any effect with DX7 but could improve performance using the DX9 client?
I don't want to waste my money if it would have little or nor...
What file or files generate the small pads that show up on the stock KSC base. These are small yellow square pads with green numbers in the center to identify the pad number. They are important to a very large number of scenarios in the basic orbiter installation
I am not very familiar with how...
Installation Problem
I am not very familiar with surface bases and consequently am having some difficulty in getting this to install correctly.
I have tried to follow the directions but I end up with a situation where all the new pads include the standard orbiter pad under (yellow tile with a...
After implementing your suggestion and making a small alteration to the configuration file all the extraneous motion was removed.
Now it really flies!
Thanks -
Next Steps are to get all the eye-candy to make it look more realistic!
I understand your comments but this gets even stranger.
At liftoff the ship is indeed oriented at 180 degrees but shortly after that the orientation changes to put the ship at 0 degrees. You can watch this happen on the heading tape but the vehicle actually does not move.
For this reason I...
Here is the file
This is actually pretty bizarre because the yawing motion starts almost as soon as you start the autopilot and the rocket makes a large Yaw just after it leaves the ground.
More strange yawing seems to take place when the roll program is started at approximately 12 seconds...
I am working on a Multistage version of a Titan 4 and have most everything working but have noticed a strange behavior just prior to launch and during the roll phase of the autopilot.
There is a strange yawing motion while as the autopilot counts down prior to igniting the solids and then...
Fixed
I finally fixed this myself although the idea of changing parameters was a good hint. I had to change the sign on the offset statement in the BOOSTER section of the configuration file.
This corrected the behavior.
I don't believe you can change jettison parameters.
Thanks for the insight.
How exactly would you do that? I thought the jettison command didn't allow any parameters. I am just using jettison ().
Some detail would be appreciated.
Thanks.
I am working on a Multistage version of Titan 4 so that it can be used in Orbiter 2010. I am using the meshes and textures from CVEL Titans as a baseline and overall have a working setup with one exception.
At booster jettison the boosters always fall inward - thru the Titan Core and are not...
I must not have been very clear in what I was asking. It turns out that I was looking for something like the DG Booster add-ons where the DG is the last stage and is visible in the scenario and not a payload that pops up when the last stage is jettisoned.
I am looking for an add-on as an example that uses Velcro Rockets attached stage functionality. I am working on an add-on and this seems like the perfect method to make a "payload" with a 2D cockpit or VC visible during assent without having to write a custom .dll for all the stages of a rocket...
Got it working now
Thanks very much for this explanation. Between your information and some experimenting myself I got it to work. Now I just need to fiddle around with the amount of translation to get them to line up perfectly.
Thanks
Still slightly confused
I am not familiar enough yet with orbiters mesh files to understand fully what you said. If I understand correctly the individual meshes just need to be copied to a new file and listed out one following the other but I am confused about what needs to be changed in the...
I am working on a Multistage2 add-on and have come across a curious problem. The add-on I am making is actually based on 3 existingt elements stacked on top of each other as a payload.
Based on what I have seen done by others it seems that the way to do this is to create a temporary mesh out of...
I have been using Blender 2.49 for a while and think your import/export program is really a tremendous improvement over that which was previously available. I can actually see the orbiter with its textures actually displayed!
However, can you explain how you made the VC display in your Atlantis...
I have read all the documentation I can find on using attachments but what I really need is a good example to experiment with. While the information I have found is useful it is difficult to apply it directly to a new scenario.
Can anyone recommend an addon that uses a lot of attachments -...
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