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  1. gattispilot

    Project SpaceX SuperHeavy

    Thanks. Yes, sorry for any confusion. I think @barrygolden and I are trying to take the best of 2 vessels. @BrianJ Could I use your code and make a separate booster vessel and then I can add a moonship or what ever?
  2. gattispilot

    Updates Artemis III

    Yes. And it maybe just artist concept. The docking cover opens from the side rather than top. Solar panels,.... and maybe no external airlock from the side. It has 2 extended area and rcs structure on top
  3. gattispilot

    Updates Artemis III

    I wonder what vessel that is.
  4. gattispilot

    Project SpaceX SuperHeavy

    I kinda figured it out. But not sure how to load @francisdrake Moonship on the booster? I loaded the booster as a vessel but could not attach
  5. gattispilot

    Request Artemis landers

    Looks like new MK2. Gold foil docking port,.... solar panels,....
  6. gattispilot

    Project SpaceX SuperHeavy

    Not sure. I just changed the name in the scn.
  7. gattispilot

    Project SpaceX SuperHeavy

    I am trying to figure out which is the latest version? And to put the Francis Drake Moonship on it. I have this as a test scn: BEGIN_DESC Launch 15T sat to Polar 500km orbit END_DESC BEGIN_ENVIRONMENT System Sol Date MJD 59469.6131274460 END_ENVIRONMENT BEGIN_FOCUS Ship Starship...
  8. gattispilot

    Discussion Mesh making with Blender

    Oh. I might take a break and work on some of my own projects. These are taking a lot of computer space. But I followed @Fast_toche advice. I used blender to get them and export to 3ds or obj and then edit them.
  9. gattispilot

    Request Artemis landers

    So this is what we have right now. Once I get the cargo td fixed then I can add the cargo system on top of mk1. I wonder if the ship should follow the slope??
  10. gattispilot

    Discussion Mesh making with Blender

    then here you go
  11. gattispilot

    Discussion Mesh making with Blender

    Finally this: Not sure if the domes on top and bottom get a color?
  12. gattispilot

    Programming Question Touchdown and eva

    Thanks. UACS is always landed even if a guy picks it up. That is what I want. here is the code and test scenario double stiffness = 100 * GetMass(); double damping = 2 * sqrt(GetMass() * stiffness); static const int ntdvtx = 7; static TOUCHDOWNVTX tdvtx[ntdvtx] = {...
  13. gattispilot

    Discussion Mesh making with Blender

    Now this.
  14. gattispilot

    Project Moonship

    Thanks. Of course it looks different now. Can you give the source code and might be able to update it. I should be able to get the model from meshwizard.
  15. gattispilot

    Discussion Mesh making with Blender

    I have this so far. the saucer will be next. there is a lot of mesh editting around the windows. I wonder what the aft section should be? Rather than that yellow I can make it a basic blue/grey color
  16. gattispilot

    Programming Question Touchdown and eva

    So looking at UACS. the cargo is always landed. the guy picked it up and it still shows landed. So how to make it landed always?
  17. gattispilot

    Programming Question Touchdown and eva

    I used the UACS mass of 50. But if a guy picks up a cargo and drops it. The cargo is a landed vessel
  18. gattispilot

    Programming Question Touchdown and eva

    cargoInfo.frontPos = { 0, -0.65, 0.65 }; cargoInfo.rightPos = { 0.65, -0.65, -0.65 }; cargoInfo.leftPos = { -0.65, -0.65, -0.65 }; double stiffness = 100 * GetMass(); double damping = 2 * sqrt(GetMass() * stiffness)...
  19. gattispilot

    Request Artemis landers

    So there are 2 mk2. crew and cargo.? but most images show mk1 with cargo
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