Search results

  1. P

    New Orbiter Beta Released (r.13, Mar 7, 2015)

    To MartinS: I have found that my Load MFD, which measures G-forces, no longer works properly with Orbiter 2014 beta. It worked with the 2010 version. When on the ground in Orbiter 2014, the MFD displays the correct G-level, but when the vessel is in free-fall, a residual and oscillating G-level...
  2. P

    Force, acceleration and speed

    I am the author of LoadMFD. I don't have the source code to it anymore, but from what I remember, it calculated G-force by only taking one G-body into account and assumed the gravity from it was perfectly spherical. In the preTimeStep function, my MFD made a prediction (using RK4 integration)...
  3. P

    New Release D3D9Client Development

    Flying over Innsbruck this evening looks fantastic. Thanks.
  4. P

    New Release D3D9Client Development

    Thanks for the LOD bias control. I can improve frame rate by 50% by going one notch lower, and it almost removes the periodic stutter when rolling. Atmosphere: Switching dynamic exposure on or off has no noticeable effect on frame rate on my computer, and neither does switching the Atmosphere...
  5. P

    New Release D3D9Client Development

    The basic frame rate I get, while low, is acceptable. I don't think I'll be switching the new atmosphere rendering model off to get an extra 10fps because it looks so much better than the old one. It's the frequent freeze-frame effect that's annoying, but I am beginning to think no amount of...
  6. P

    New Release D3D9Client Development

    Here's the log - there doesn't seem to be many errors in there.
  7. P

    New Release D3D9Client Development

    Sorry, I found out later that even switching the atmosphere off didn't fix the stuttering. Sorry. I've attached an image showing the performance meter. Don't laugh too much at the poor frame rate I get. You can see it is fairly steady when flying along straight and level, but when I roll, the...
  8. P

    New Release D3D9Client Development

    I have had chance to use the beta two client a bit more. The basic frame rate is much better than beta one on my computer, but despite what I said before, periodic stutter is still a problem on my system, although it might be less so. It seems to be related to the creation of tiles. Even if I...
  9. P

    New Release D3D9Client Development

    I have only had time to take a quick look, but the frame rate is much, much smoother. There is still the occasional stutter, but it's much less than before, and the frame rate is much higher than DX7 on my computer. The new atmosphere looks fantastic. Thanks.
  10. P

    New Release D3D9Client Development

    DaveS: Thanks, the font anti-aliasing problem is fixed. Jarmonik: Changing the surface texture load frequency doesn't seem to improve things. I am using integrated Intel graphics, but I don't think the situation is down to my poor graphics chip because I am getting the same frame rate with...
  11. P

    New Release D3D9Client Development

    The frame rate in the 2010 D3D9 client on my computer is usually about four to five times that of inline DX7. Unfortunately, with the 2014 client, I am finding the frame rate to be inconsistent - lots of stuttering followed by a momentary period of higher frame rate, which is not much higher...
  12. P

    New Release D3D9Client Development

    I am glad to see you're back working on the D3D9Client again. My D3D9 programming is a bit rusty, but would it be possible to implement micro-texturing of planetary surfaces, so that a better sense of lateral and vertical velocities can be seen visually when close to the planet's surface? This...
  13. P

    Discussion OVP software license change

    I received a message about the license change to the D3D9Client, and it lists me as a contributor. I don't recall being a developer for the D3D9Client, although my memory is poor. I recall making one post in a forum about making a small change to a shader to enable anti-aliased lines on lesser...
  14. P

    New Orbiter Beta Released (r.13, Mar 7, 2015)

    When landing on planets like the moon, it is difficult to get a sense of lateral velocities without the use of an instrument. It's much better now than it was, with the introduction of terrain, but it's still a bit difficult. Would it be possible to incorporate some kind of repeated...
  15. P

    Font used in Shuttle cockpit

    You are correct.
  16. P

    Font used in Shuttle cockpit

    It's Gill Sans.
  17. P

    New Orbiter Beta Released (r.13, Mar 7, 2015)

    I didn't know there was 1024ppd LOLA data, but I doubt it is really that good. I have to say that the elevation data derived from Wide Angle Camera (WAC) stereo images is much better than equivalent resolution LOLA data. There are many areas in the LOLA data where the data has been interpolated...
  18. P

    New Orbiter Beta Released (r.13, Mar 7, 2015)

    I have been looking into generating normal maps from the elevation files and it seems that the header size for these files is 100 bytes, not 76 as stated in surfmgr2.cpp. Any news on using the better elevation data (not LOLA) for the moon?
  19. P

    New Orbiter Beta Released (r.13, Mar 7, 2015)

    It wouldn't surprise me if the MapMFD was already going to be updated to include elevations. Such a MFD would probably read the ".elv" files to generate the images, and probably have some shading added to add a relief effect like the CSHADE maps found here...
  20. P

    New Orbiter Beta Released (r.13, Mar 7, 2015)

    The detail of the Earth textures is incredible. This is flying over Northern England: A quick note to MartinS: For the 256 pixels per degree and 100m resolution WAC elevation files of the Moon, you'll have to re-project the data for the poles, or just use the 128ppd for the these areas.
Back
Top