So what if your ball's trajectory get "curve" ("deviation"... don't know the word in english) from a gravitationnal field ? Further is your "two opponents (Spaceships), bigger is your margin of error to get the other ship, isn't it ?
If I understand your "propulsion system" is a kind of newtonian ping pong game ? Each time you "tap" (hit) the ball you get away from your opponant (the other spacecraft), isn't it ?
I see that the original addon for celestia has a crawler ! It will be so cool if your addon as this crawler ! But, this is a sugestion, I know you have so much work to do !
For the tile, it is pretty good !! there's only the cloud's shadow that's annoy, but I know it is possible to erase that...
Wonderful ! This will be a masterpiece !
For the launchpad, it a little detail, I know, but maybe you should put higher resolution tiles, to fit with baikonur tile addon.
Here a question to 4throck :
Where did you find your LOK panel schema ?
Tanks !
Thus, there will be a 3d panel (according to the screenshot by Jean-Marie Le Cosperec ...) ? I sugest you (if possible) to make "random accidents", like pad explosion, engine fire...
I'm very exited about your addon .. ! Good luck !
Ok .. I resume clearly my bug :
1) I install the addon and read carefully the readme files.
2) I start the "DG to ISS" scenario.
3) All my modules were disactivate
And the result is that :
Every time I change view, the texture change.
Here's the Orbiter Log :
**** Orbiter.log
Build Aug...
It fail .. it do a CTD...
**** Orbiter.log
Build Aug 30 2010 [v.100830]
Timer precision: 2.79365e-007 sec
Found 0 joystick(s)
Devices enumerated: 6
Devices accepted: 5
==> RGB Emulation
==> Direct3D HAL
==> Direct3D T&L HAL
==> Direct3D HAL (ATI MOBILITY RADEON 7500)
==> Direct3D T&L HAL (ATI...
So, if I understand, there will be :
- The Lunar Lander launch from baikonur with the Proton launcher,
- The Soyuz TMA launch from baikonur
- They will dock ... and after, what happen ? :O
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