any updates there?
TransX does not work with Orbiter beta r90.
R90 is quite stable and available for quite a long time. Most Orbiter 2016 addons I am using works with R90.
Could we have TransX updated to work also?
(962: 62.86s 498467478us)(0x18C4) Sketchap Exiting... All resources released
(963: 62.86s 498467487us)(0x18C4) Clearing Font Cache... 14 Fonts are stored in the cache
(964: 62.86s 498467986us)(0x18C4) ====== D3D9Effect Global Exit =======
(965: 62.86s 498468513us)(0x18C4) Mesh 0x8AD3400 Removed...
How can I enable this 'virtual' screen? I can only select low power or high performance profile for each app.
Wysłane z mojego SM-G900F przy użyciu Tapatalka
I do not have any second screen to enable. I simply have laptop with two graphics cards. I have added high graphics profile for orbiter which should add as the default the AMD card.
Other 3D apps/games does not have any problems with the second card.
The D3D9 client, however, detects the AMD...
Not much / the same as Orbiter.log
Orbiter installation verification.
w tests to verify a valid
Orbiter installation. Normally, this test needs to be executed
only once after installation. To run it again, execute the
'testinstall' utility in the Install subdirectory...
Two graphics platforms and DirectX
Is it possible to add the additional ComboBox in the Video Tab to select not only the device but also the platform.
I have for example system with standard intel HD GPU and also the AMD Radeon 8870M.
On Video Tab I can only see and select the Intel HD...
True, but the radiation could be calculated similarly like air drag for instance.
It influences the ship surface.
Air drag cannot be calculated without the atmospheric description inside orbiter. Same with radiation power inside the ship which cannot be calculated without the known radiation...
Also for instance planets radiation like Jupiter radiation belts.
Radiation could be calculated in the orbiter core. It could then influence the ship in such way:
Ship surface and power density per m2 of the radiation could allow to calculate total radiation.
The effect could be the...
I think that there is up only because it is the weaker version of hover engines.
Forward is the weaker version of main and backward is a weaker version of retro.
I think that the idea was to have the weaker version of all "big" engines.
Even so, I also think that having other RCS options could...
Enabling the MM in Modules tab may actually be useful.
If anybody does not want to use this mechanism they will simply disable it - by a click. :)
I hope that the fact that it is not enabled will not crush the modules which use it. :)
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