Search results

  1. P

    Update Pictown V2.0, coming soon.

    Not at this time. Only a training day. But, could happen. A doomed DGIV could be found in countryside. :tumbleweed:
  2. P

    Update Pictown V2.0, coming soon.

    Almost done. Working on details. Scenarios, doc, mesh and textures improvements and so on. But it could still take a little time : many many details to adjust.:huh:
  3. P

    Update Pictown V2.0, coming soon.

    Thanks to all.:cheers: It's a little bit terrifying to explore all possibilities Dan offered us. Exploring the UCGO Cargos config, I see that. ucSpawnModule = ( could be another Prelude III ) That means that it's very easy to build a house with all it's own animations, lights etc... When...
  4. P

    Update Pictown V2.0, coming soon.

    Four models are available. The packed cargo is only here for eye candy. Specific to the default Ucgo flatbed truck. Build one of them wherever you want. Buy one now ! :lol:
  5. P

    Update Pictown V2.0, coming soon.

    No mail service at this time. Mayor faces sedition at Pictown. I was thinking about the possibility to each orbinaut to build his own house wherever he wants in Pictown via UCGO Cargos. But the problem is that each cargo is only 1,3m cube. A wooden house ( for example ) may need at least 10 of...
  6. P

    Update Pictown V2.0, coming soon.

    :lol: But really thinking about making a list of streets and roads and name them. For the V3.0 It will be very simple to add little houses in Pictown. Could be fun for an Orbinaut to get his own home. Fast-toche has got one at this time.
  7. P

    Update Pictown V2.0, coming soon.

    Thanks Matias. I'm very happy to know you liked the first version of Pictown. I think this release will be better because benefiting the very cool animation features from Prelude and the opportunities to act on the set. It will be much more scenarisable and become more pleasant to prepare...
  8. P

    Update Pictown V2.0, coming soon.

    Working hard. Fast-toche is working on the oshkosh at this time. Mapping and texturing.
  9. P

    OHM Pictown 1.1

    You're welcome.:cheers: Stay tuned on this thread. http://www.orbiter-forum.com/showthread.php?t=32896
  10. P

    Update Pictown V2.0, coming soon.

    Hi guys,:tiphat: Pictown is back. Now it is animated thanks to Dan's work on the incoming Prelude III A lot of new very cool features have been added and the mesh has been improved for a better integration to earth. A lot of things are now animated like AI traffic, trains, smokes, lights, but...
  11. P

    OHM Pictown 1.1

    Thanks a lot. I know it, The airport had been build very quickly. It's a little bit hard to make such big bases following the curvature of celestial bodies. More to come soon, I'm working on it but I'm affraid the airport will not move. But there will be a lot of cool new features including...
  12. P

    [FR] Migration du site dansteph.com Gardons le contact

    Je préfère le mode "annoy admin" pour ma part; Bon courage pour ce boulot Dan.
  13. P

    OHM Pictown 1.1

    Hi guys, Here are some news. Coming very very soon. A fire Dept for Pictown. Arthur, there is no secret in this.;) The only secret is to re-use textures and to merge all objects in one group for one texture. Dan should explain why better than I can. For pictown there are "only" 35...
  14. P

    OHM Pictown 1.1

    I am the fastest addon maker ever seen in Orbiter's world ! :lol: I would like to release the icing on the cake soon ( in french : the cherry on the cake ) but I am on departure for a long time in a few days. :sad: Thanks for kind words guys, it's a real pleasure to do little things such as...
  15. P

    OHM Pictown 1.1

    It's the same version that was hosted on Dan's domain. A sympathetic consideration from him to release for Christmas because Orbithangar's admin was in holidays. My mistake. :uhh: I have removed all my ancient addons from Orbithangar as they were outdated and now, Orbithangar considers that...
  16. P

    Surface Base Pictown, a highly detailed and optimised town.

    Thanks paddy2, some improvements will come some day. I have edited the first post of this thread. Link to OH for download.
  17. P

    OHM Pictown 1.1

    Thanks JMW, I am very pleased to learn you like it and that it works fine on your computer ! May be some day some more city ​​neighborhoods will come, such us residential area, harbor, airport... But I want to keep that system of independant bases for each city quarters for performances...
  18. P

    Surface Base Pictown, a highly detailed and optimised town.

    I'll have to make a special "details" mesh for the English, South Africa, Australia, Antigua, Bahamas, Bangladesh, Barbados, Bermuda, Bhutan and Nepal, Botswana, Brunei, the Cayman Islands, the Cooks, Cyprus, East Timor, the Falklands, Fiji, Grenada, Guernsey, Jersey, Hong Kong, India...
  19. P

    Surface Base Pictown, a highly detailed and optimised town.

    Dan, nice one ! Turning on my modeler program ! Just wait for my next tchak !:rofl: Ky, what would you think about a little touch of shading gouraud on the cars? Your cars would look much better with just doing this little thing. Just sayin' too... ;) Here are some fine experiments with...
  20. P

    Surface Base Pictown, a highly detailed and optimised town.

    Thanks for the gift Dan !:cheers: But... Did you think I would leave such affront? I can do addons faster than you can ! :rolleyes:
Back
Top