Love this thread yet can't believe no-one has mentioned my all time favourite.
1. Dark Star - Bombs with personality, a dejected crew and a beachball with claws
2. Alien
3. Aliens
4. Silent Running
5. 2010
Apologies for the broken youtube link now fixed.
---------- Post added at 07:00 PM ---------- Previous post was at 06:29 PM ----------
Now updated to 1.1. With it being my first addon it took a while to go up at orbit hangar and have since edited the sequence to improve results. Launch...
STS-115 Probes to Landing for Space Shuttle Ultra gives you the chance to fly the TAEM and land Atlantis at the historic date and time. Included is a sequential soundpack that doesn't overwrite any Orbiter callouts and is timed such that you can fly the scenario again and again with the sounds...
From the moment I was allowed to stay off school to watch the first launch to the very last I have been enthralled by the whole Shuttle experience. As a long time Orbiter fan I remember the days of the SF with very fond memories, I also remember the days when there were no autopilots whatsoever...
Off topic but ...
Off topic but didn't want to start another thread. I'm compiling using 2010 and getting the following.
1>------ Build started: Project: SSU_SLC6, Configuration: Release Win32 ------
2>------ Build started: Project: ssumeshc, Configuration: Release Win32 ------
3>------ Build...
Could you give me the correct link for svn 2016 version please? The ones I try keep giving me error messages user error most likely of course. I imagine it's simple but clueless here.
Thanks it's been driving me mad. The Ap and Pe values I see change a lot but don't seem to affect the outcome. However I've noticed the OMS light up a second too early also on occasion also. The TFF thing has been screwing over my timings for a sequencial sound pack to go with my scenario but...
I've been experimenting with the OMS extensively trying to perfect a Reentry scenario for SSU. I've run the same scenario (and stock reentry scenario's) over and over without any time compression involved and the TFF reading varies considerably post burn. I've seen gaps of over a minute in some...
Sim begins to load then just stops I don't get the oapi wind vector error just a dead stop at the same point each time. Dave i'm using the zipped RC2 version I only use SVN for SSU atm.
Thanks for the help but still having these issues. First attempt using 1st link and D3D9ClientBeta24_2-forRC2
**** Orbiter.log
000000.000: Build Jul 28 2016 [v.160728]
000000.000: Timer precision: 3.19199e-007 sec
000000.000: Found 5 joystick(s)
000000.000: Module AtlantisConfig.dll .... [Build...
Windows 7 64 Bit - Clean Orbiter RC2 installs tried D3D9Client R15 and D3D9ClientBeta24_2-forRC2. Orbiter 2016 runs perfectly without the client activated.
The first gives me a crash when I try to enable in modules with the message
The procedure entry point...
In the scenario file which values represent which propellant/tank? I figured the first four are OMS APUx3 but what are the others?
PRPLEVEL 1:1.000000 2:0.920832 3:1.000000 4:1.000000 5:1.000000 6:1.000000 7:1.000000 8:0.999000 11:0.020000
Thanks now all sorted - I was reading so many different checklists I forgot to RTFM ...
It is all for a good cause as am working on a little project both to educate myself and hopefully other SSU learners. Hooked :hailprobe:
It must be something i'm doing wrong in the procedures. Nothing happens when I have the EE mode switch in auto.
Is the capture switch the rigid/derigid switch?
Can you give me a rundown on the grapple procedure from that panel state please? The end effector is currently in the position of my...
I appreciate you're busy with other stuff but if you do get a chance could you give me the joint angles with which you achieve the grapple. This is as far as I am at the moment.
SY-90 SP 76.5 EP -134.6 WP -40.9 WY 0 WR 102
Thanks for the help. OMS prop levels on O3 check. Despite reading up on the checklists/manuals (which i'm really enjoying) it isn't always clear what does and doesn't work in SSU apart from really obvious items like switch throws or blank CRT pages. I appreciate this is all still very much a...
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