I'm sorry for being out of the loop, but is there a simple way to update HR textures?
My problem is that I have no idea which ones do I have, and even if I get the whole package again I will probably have the same problem in a few months if updates do occur within that period.
Some...
Try completing this. It is completely unpowered landing challenge from some time ago. Answer is yes, you can aerobrake and land without using engines at all. Thread should give you some general pointers.
https://www.youtube.com/watch?v=6nasYOEFICk
Unigine 2 - Earth Model. It really doesn't look all that much better than Orbiter 2016. It puts all the effort put into Orbiter into perspective (and maybe gives someone an idea or two :hmm: )
By the looks of your pics, I believe anti-aliasing should be set to higher level in your D3D9 settings.
I maxed everything out and enabled V-sync (caps framerate at 60 fps so your GPU doesn't have to draw extra number of frames that your monitor can't display)
I have a question regarding latest Orbiter 2015 beta with D3D9 beta.
After changing the camera view (rotation around the vessel for example) already loaded terrain loses it's detail and starts to load again. Also, when orbiting the terrain starts as low resolution and proceeds to build up...
Are there any active torrents for Hi-Res beta textures? If there are, are they kept up to date with new tiles? I noticed that the map got a little bit more populated and I have no idea what tiles am I missing.
Alternatively, what is the best way to get all the latest textures in the most...
Install SSU - one of the included scenarios within SSRMS folder was prepared to demonstrate child->parent switching on the Canadarm2. That enables you to move Canadarm2 very easily across the station (it also has inverse kinematics).
I know almost nothing about rendering of water, so, can someone explain to me where exactly are the limits of Orbiter in regards to water realism?
Would something like this be applicable in Orbiter?
Would it be possible to precompute the parameters based on the shape of the aircraft (including variations of AOA, speed, angles of control surfaces etc.) and then use those parameters is .dll?
Few days of computing would probably be acceptable to most addon developers that want somewhat...
I see that you have no mesh smoothing in the Orbiter model. I never used Sketchup so I can't help you with technicalities, but some googling will probably take you a long way :) otherwise, great model :thumbup:
Make it into an MFD game so that Orbinauts have something to do in those long and boring voyages :) Joking aside, I really like it. It reminds me of Space Agency, but with better physics.
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