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Hey chaps,
I know the topic of transparency pops up a lot, but a few searches didn't help me on this one.
I know about how to model and manage transparent meshes/mesh groups in Orbiter. I have also succesfully used alpha dds textures on WIN, so know how that works.
However, it seems that when loaded as a vessel, a dds texture with an alpha channel will not impliment transparency on the mesh. When the same file is loaded in a base.cfg file, instead of as a vessel, the alpha channel works and becomes transparent.
So, am I to assume that vessel in orbiter cannot have transparency controlled by the texture? Does it have to be done with mesh group transparency? Or am I missing something?
Any knowledge would be grately appreciated.
WHAP
I know the topic of transparency pops up a lot, but a few searches didn't help me on this one.
I know about how to model and manage transparent meshes/mesh groups in Orbiter. I have also succesfully used alpha dds textures on WIN, so know how that works.
However, it seems that when loaded as a vessel, a dds texture with an alpha channel will not impliment transparency on the mesh. When the same file is loaded in a base.cfg file, instead of as a vessel, the alpha channel works and becomes transparent.
So, am I to assume that vessel in orbiter cannot have transparency controlled by the texture? Does it have to be done with mesh group transparency? Or am I missing something?
Any knowledge would be grately appreciated.
WHAP
