E
ex-orbinaut
Guest
Hi,
How do you animate a specific mesh group when your ship is composed of multiple meshes? Sorry to be a pain with this question, but here's the problem:
It is a development in Orbiter API, building a dll. I have made a station that is composed of 7 meshes, 5 of which present themselves in different VC views (as it has 12 of these views). Fortunately, all of the required animations that need to happen are all concentrated on only one of the meshes (the main fuselage mesh), but; how do I make sure that the MGROUP-TRANSLATE command actually moves group 14 (for example) of that particular mesh and not of another mesh?
I have already tried several things, like labelling the groups in the mesh, and the animation is working (it works if I cut out all the other meshes and run the module). But it won't work if more than one mesh is present.
It is a "mesh access" problem, in short. I hope someone can help with some advice...
Thanks in advance.
How do you animate a specific mesh group when your ship is composed of multiple meshes? Sorry to be a pain with this question, but here's the problem:
It is a development in Orbiter API, building a dll. I have made a station that is composed of 7 meshes, 5 of which present themselves in different VC views (as it has 12 of these views). Fortunately, all of the required animations that need to happen are all concentrated on only one of the meshes (the main fuselage mesh), but; how do I make sure that the MGROUP-TRANSLATE command actually moves group 14 (for example) of that particular mesh and not of another mesh?
I have already tried several things, like labelling the groups in the mesh, and the animation is working (it works if I cut out all the other meshes and run the module). But it won't work if more than one mesh is present.
It is a "mesh access" problem, in short. I hope someone can help with some advice...
Thanks in advance.