Update Antares 2.5 coming soon

fausto

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Realistic Antares capsule by Forum orbiter Italia is near to an update. In the Antares 2.5 verision several old bugs are fixed and new and interesting features are added:

-new textures for virtual cockpit
-improved simulation FPS value
-more realistic reentry and heat shield textures
-UMMU compatibility improved, with multiple crew members transfer possibilities
-more realistic reentry interface: drogue chutes added
-better crew managment, now users can select crew members and seat position
-Antares Rescue Version finally completed and fully operative

and much more!

Here are some screenshots:








soon more details and a release date!
 
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The image of the cockpit with HUD is from a first version of the mesh. Actually the two new HUD are attached to the ceiling, as you can see from the following image:

antare15.jpg
 
New design of the external hull, more smooth:

newant11.jpg


Now the main hatch closes exactly in an almost invisible way. The dll is still work in progress, but the oxigen comsumption bug is solved.
 
Alright! With the O2 consumption bug fixed, I can put this in new Antares Modules into service to get crew up to my space station!
 
Is it still rigged to kill you if you sit on the launch pad for more than 30 minutes?
 
I can feel a lot of hard-work there ! Keep it on ! :thumbup:
 
why that sarcasm?

Not sarcasm, a legitimate concern I've had since the first release. The solar panel timeout thing runs any time the vessel is present in a scenario, meaning you can't sit there and wait for a launch window with a custom launcher for more than 30 minutes without the ship being disabled. Seems like that timer shouldn't run when you're landed or in atmosphere, right now it's just rigged to run as soon as the vessel is spawned.
 
a custom launcher

Ah, OK. Before, you have forgot to specify this.
We never said that Antares has a full compatibility with all the launchers, but, with the launcher designed for it, don't suffer of this problem, i think.
 
Ah, OK. Before, you have forgot to specify this.
We never said that Antares has a full compatibility with all the launchers, but, with the launcher designed for it, don't suffer of this problem, i think.

No, the included launcher is fine because the system is build around multistage spawning the craft into existence at the end of the launch sequence.

It seems like an incredibly easy thing to fix, just a line to check whether it's landed or in atmosphere before starting the timer. There's no reason to rig it so that nobody could possibly use anything else but multistage to launch it.
 
Not sarcasm, a legitimate concern I've had since the first release. The solar panel timeout thing runs any time the vessel is present in a scenario, meaning you can't sit there and wait for a launch window with a custom launcher for more than 30 minutes without the ship being disabled. Seems like that timer shouldn't run when you're landed or in atmosphere, right now it's just rigged to run as soon as the vessel is spawned.

I'm sure that the new Antares release will fix this problem! Now i force the ship to be disabled only if altitude is above a certain level!:thumbup:

---------- Post added at 10:40 PM ---------- Previous post was at 09:54 PM ----------

Another bug fix: fuel fill with no problems after rocket launch, solving the old zero fuel level after separation
 
I'm sure that the new Antares release will fix this problem! Now i force the ship to be disabled only if altitude is above a certain level!:thumbup:

Sweet, that should help nicely. :thumbup:
 
We're working on an ALR-4 mission, a manned Venus flyby adding an habitat module for the 14 months trip. Here some screenshots:

venus_10.jpg


venus_11.jpg


This mission will be a great chance to test all new antares featueres
 
Great Job! I just finished another successful ISS mission with Antares 2.0 and it is one of my favorites. I can't wait for 2.5. It looks incredible.
 
New update: Acces GateWay A added:

gatewa10.jpg


gatewa11.jpg


it provides crew acces to all Jarvis manned launchers
 
Ahh, so the hab module is launched seperately from the Antares CSM? Will add a nice bit of challenge for the pilot. Going to be fun doing some rendezvous in the Antares 2.5
 
If this comes out on Christmas, I really will have a new toy, it's looking awesome!
 
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