OHM BaseSyncMFD 3.3 for Orbiter 2016

Try the scenario I posted, if it doesn't happen to you, let me know.

That scenario starts landed on the moon. Did you mean to post another scenario?

Edit:
It seems to be working as advertised even in the Nov. 2016 timeline.
 
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That scenario starts landed on the moon. Did you mean to post another scenario?

Edit:
It seems to be working as advertised even in the Nov. 2016 timeline.

oops, well if you got it back from there and base sync worked for canaveral without shifting, I guess it's something weird going on with my system. let me try to upload the after earth orbit insertion scenario .... then try it again myself since I rebooted, and got glideslope working right after reloading the save.


Eidt: nope, still the same problem
 

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[SOLVED]

[SOLVED]
Having downloaded and failed to install the C++ redist from Microsoft (they say I have a more modern version installed, and therefore that old one ain't gonna) I'm wondering what to try next?
The MFD shows up (and is selected) in modules tab, but not when I'm in my ship.
This happens for a few others as well.

---------- Post added at 06:13 PM ---------- Previous post was at 05:30 PM ----------

...and fixed it from here.

http://orbiter-forum.com/showthread.php?p=532162&postcount=2

[/SOLVED]
 
V3.0 is great for Macs. My students only have Macs and the Visual Studio does not run.
 
V3.2 just released. Technical change only: this version no longer complains if you don't install the ModuleMessagingExt add-on (though please do install it, as it's needed to let this MFD talk to others - e.g. Glideslope).
 
V3.3 released, to fix a bug with the BurnTimeCalculator data handshake. Credit: Enjo for spotting this.
 
Anyone else notice an issue when using BaseSync as an external MFD? When the MFD is its own window (external MFD) it won't allow me to type any commands, such as TGT. Whenever it opens the box to type in, the focus is still on the MFD so nothing can get typed. Anyone experience this issue, or know a way to solve it?
 
Hi everyone trust you well, have anyone come across. After the de-orbit burn in RETRGRD, then Orbiter goes in a 0.1x Time acceleration...? and doesn't turn PROGRD.
 
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