Hardware Big texture size

paddy2

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While looking at other info I came across the data given below regarding my video card. It is taken from the D3D9 client log.

If I am reading this right does it mean I can have a texture file 8K by 8k, or is it just I can have 8kby8k of textures at any one time.

I know that an add on with 10 64meg textures would be a bit over the top but for private use !!!!!!!

Any ideas gents


(41: 3.78s 545491141692us)(0x16CC) ================ clbkCreateRenderWindow ===============
(42: 3.80s 545491167097us)(0x16CC) [VideoConfiguration] Adapter=0, ModeIndex=34
(43: 3.80s 545491167151us)(0x16CC) dwFSMode = 1
(44: 3.80s 545491168509us)(0x16CC) Adapter = NVIDIA GeForce 210
(45: 3.80s 545491168557us)(0x16CC) MaxTextureBlendStages..: 8
(46: 3.80s 545491168581us)(0x16CC) MaxTextureWidth........: 8192
(47: 3.80s 545491168603us)(0x16CC) MaxTextureHeight.......: 8192
(48: 3.80s 545491168624us)(0x16CC) MaxPrimitiveCount......: 8388607
(49: 3.80s 545491168646us)(0x16CC) MaxVertexIndex.........: 16777215
 
If I am reading this right does it mean I can have a texture file 8K by 8k, or is it just I can have 8kby8k of textures at any one time.
This means you can have any texture with 8192x8192 size (on Windows Vista and newer). The number of textures of this size you can use depends on amount of the video memory.
 
I have 1GByte but am running XP !!

Got to be worth a try mind, thanks so much for response
 
Again many thanks. Still don't see it as a add on value but mighty just have a base with a "private" set up. Still, someone may be interested.
 
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