Very high I fear... It's only the third ship I model, and this project is especially complex for me.
But given the fact that my computer is 4 or 5 years-old, and I get around 15 FPS at liftoff. I guess it should run smoothly on "modern" configs with multicore and all that hi-tech stuff :lol:
Seriously, the core stage itself counts around 120k triangles. The 3 main engines are
very poly heavy. :blush:
The good news are that it's that's a multistaged rocked. So, once the 8 boosters are jettisoned, things run smoothly. Also, since Velcro autopilot handles the ascent very well, it's not a big problem to have a "bad" framerate at liftoff. The boosters are set to disappear after 500 seconds.
That being said, I have no idea how OGLA would handle it.
The core stage and the boosters are nearing completion. The upper stage is almost done. I'm working on an alternative fairing also.
If someone wants to design a "russian-looking" launchpad, you're welcome
