T The Orbiterfan New member Joined May 26, 2021 Messages 9 Reaction score 4 Points 3 Location mumbai Jun 30, 2022 #1 So, I am making a mod adding the Proxima Centauri system to Orbiter. The problem is, I don't know how to add textures to it. So it looks like this Please reply. Also, can anyone tell how to add mesh objects to bases? Thank You!
So, I am making a mod adding the Proxima Centauri system to Orbiter. The problem is, I don't know how to add textures to it. So it looks like this Please reply. Also, can anyone tell how to add mesh objects to bases? Thank You!
N_Molson Addon Developer Addon Developer Donator Joined Mar 5, 2010 Messages 10,002 Reaction score 4,418 Points 203 Location Toulouse Jun 30, 2022 #2 Also, can anyone tell how to add mesh objects to bases? Click to expand... Where "vab" is the name of your mesh (must be a valid .msh file) Code: BASE-V2.0 Name = Cape Canaveral Location = -80.65165 +28.58438 Size = 1000 MapObjectsToSphere = TRUE ... BEGIN_OBJECTLIST ... MESH FILE vab OWNMATERIAL POS 0 0 0 ROT 10 SHADOW PRELOAD END ... END_OBJECTLIST
Also, can anyone tell how to add mesh objects to bases? Click to expand... Where "vab" is the name of your mesh (must be a valid .msh file) Code: BASE-V2.0 Name = Cape Canaveral Location = -80.65165 +28.58438 Size = 1000 MapObjectsToSphere = TRUE ... BEGIN_OBJECTLIST ... MESH FILE vab OWNMATERIAL POS 0 0 0 ROT 10 SHADOW PRELOAD END ... END_OBJECTLIST
T The Orbiterfan New member Joined May 26, 2021 Messages 9 Reaction score 4 Points 3 Location mumbai Jul 1, 2022 #3 N_Molson said: Where "vab" is the name of your mesh (must be a valid .msh file) Code: BASE-V2.0 Name = Cape Canaveral Location = -80.65165 +28.58438 Size = 1000 MapObjectsToSphere = TRUE ... BEGIN_OBJECTLIST ... MESH FILE vab OWNMATERIAL POS 0 0 0 ROT 10 SHADOW PRELOAD END ... END_OBJECTLIST Click to expand... Thank You!
N_Molson said: Where "vab" is the name of your mesh (must be a valid .msh file) Code: BASE-V2.0 Name = Cape Canaveral Location = -80.65165 +28.58438 Size = 1000 MapObjectsToSphere = TRUE ... BEGIN_OBJECTLIST ... MESH FILE vab OWNMATERIAL POS 0 0 0 ROT 10 SHADOW PRELOAD END ... END_OBJECTLIST Click to expand... Thank You!