- Joined
- Jan 7, 2008
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- 5,814
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- Location
- Earth
- Website
- orbides.org
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The Fleet Of Worlds
For people not into sci-fi, imagine five terrestrial planets orbiting a common centre of gravity at the vertices of a regular pentagon.
The formation flying towards the core of the galaxy at good fraction of light speed, far from any star.
The worlds are lit by artificial suns in orbit around them (cannot be modelled).
Would make a fun place to fly around in Orbiter.
So far it's a scratch, so contributions are welcome.
You can get the current state here:
http://orbides.1gb.ru/orbf/fw-110909.zip (2.7 Mb)
First thing is the math.
The worlds are equipped with engines, so stability is not an issue.
Per story, they are 900000 miles from the center, but that makes the whole thing looks kind of empty.
How close can the planets be put together without significant tidal damage?
8 tides a day can be rather shaky.
I'm not sure if Orbiter simulates the gravity properly in such a configuration - the star mass is about zero, and the planets take months to make a loop.
Anyone can verify?
Then, the worlds themselves.
3 farm planets, rather terrestrial, one half-terraformed ice ball, and an ancient ecumenopolis.
Obviously, they need textures.
Any takers?
Unless someone does, it will be stuck with none for the city-and-oceans planet, and crappy procedural ones for the rest:
Then, it apparently exposes an Orbiter bug.
When planets are this close to the star (i had to put a fake one to make this work), their lighting appear all wrong.
Nearest one is properly lit, but the rest all have the same angle, despite being at different locations wrt the star.
Any other suggestions about what to make of this?
Bases?
Stations?
Environment?
Doppler-shifted background?
A manual for flying between the planets?
For people not into sci-fi, imagine five terrestrial planets orbiting a common centre of gravity at the vertices of a regular pentagon.
The formation flying towards the core of the galaxy at good fraction of light speed, far from any star.
The worlds are lit by artificial suns in orbit around them (cannot be modelled).
Would make a fun place to fly around in Orbiter.
So far it's a scratch, so contributions are welcome.
You can get the current state here:
http://orbides.1gb.ru/orbf/fw-110909.zip (2.7 Mb)
First thing is the math.
The worlds are equipped with engines, so stability is not an issue.
Per story, they are 900000 miles from the center, but that makes the whole thing looks kind of empty.
How close can the planets be put together without significant tidal damage?
8 tides a day can be rather shaky.
I'm not sure if Orbiter simulates the gravity properly in such a configuration - the star mass is about zero, and the planets take months to make a loop.
Anyone can verify?
Then, the worlds themselves.
3 farm planets, rather terrestrial, one half-terraformed ice ball, and an ancient ecumenopolis.
Obviously, they need textures.
Any takers?
Unless someone does, it will be stuck with none for the city-and-oceans planet, and crappy procedural ones for the rest:
Then, it apparently exposes an Orbiter bug.
When planets are this close to the star (i had to put a fake one to make this work), their lighting appear all wrong.
Nearest one is properly lit, but the rest all have the same angle, despite being at different locations wrt the star.
Any other suggestions about what to make of this?
Bases?
Stations?
Environment?
Doppler-shifted background?
A manual for flying between the planets?