Hello everyone,
I'm in the (long, slow) process of learning 3D modeling using Blender, and I've been playing around with an updated Carina satellite mesh. I'm pretty happy with it, but when I export it to Orbiter, a couple of the materials display an inverted lighting effect. Namely, the side that should be in shadow is bright and reflective, while the side facing the sun is completely dark. This only happens on a couple of the mesh groups, and all are using pretty basic, opaque materials.
I'm exporting to Orbiter using Blorbiter's blender export script.
I haven't found anything by searching the forum, but I don't even know what to call this problem. I'm sure I'm missing something simple, but I'd be most grateful for any help. Thanks!
I'm in the (long, slow) process of learning 3D modeling using Blender, and I've been playing around with an updated Carina satellite mesh. I'm pretty happy with it, but when I export it to Orbiter, a couple of the materials display an inverted lighting effect. Namely, the side that should be in shadow is bright and reflective, while the side facing the sun is completely dark. This only happens on a couple of the mesh groups, and all are using pretty basic, opaque materials.
I'm exporting to Orbiter using Blorbiter's blender export script.
I haven't found anything by searching the forum, but I don't even know what to call this problem. I'm sure I'm missing something simple, but I'd be most grateful for any help. Thanks!