Idea ISV Venture Star (Avatar)

Gerdih

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I want to know if anybody is making for orbiter the avatar interstellar spaceship. It would be nice to drive it with orbiter.

If anyone is making it I invite all addon developers to make this fantastic ship real into orbiter.

Sorry for my patetic english.
Thanks

Spansih:

Abro este foro para saber si alguien esta desarrollando la nave interstellar de Avatar.

Si no es así invito a todos los creadores de addons a crear esta magnifica nave para el orbiter.

Gracias

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more info : http://www.avatar.matthewclose.co.uk/Vehicles.htm

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http://www.pandorapedia.com/isv_venture_star
 
I hope somebody makes this. First thing I thought when I saw it on screen was "I wanna fly that, I bet somebody in orbiter will be working on it by tomorrow."
 
I know right? I'm not going to lie, the first five minutes was my favorite part of the movie. First the awesome planetary system with Polyphemus, and then those few tantalizing shots of the Venture Star, and finally the shuttles. And then the shuttle landed and I'm like OMG it's a VTOL!!!
I immediately thought of orbiter, of course.
There is an addon that Cizurator made that is *cough* firmly based on Avatar, with a custom star system, and a spacecraft made up of a Deepstar and two Resolve shuttles. It is quite awesome.
http://orbiter-forum.com/showthread.php?t=14139
 
I also assumed someone would be working on this overnight, it's such an awesome example of a possible real-tech spacecraft.
 
yes the scene when the ISV is aproaching to Plyphemus its quite beautyfull
 
I started toying with one in AutoCAD and ran into problems.

The first one being that there aren't many reference images, I also have a couple of the books printed for the movie. There's a couple film sponsored and/or endorsed web sites with dimensions and made up factoids on the ships. This could change shortly when the DVD/Blu-ray comes out and people do screen captures.

The second would be controlling the poly-count. There's an insane level of detail on the digital movie model.

Doing a ship that resembles the ISV but far less complex...that's something to think about!

The best bet would be to get several people to team up on the ship. Someone who's great with modeling, someone who can texture extremely well, coders for the custom DLL's, etc. This could be a very cool add-on especially if it is UMMU and UCGO compatable. There's all sorts of cargo containers outside and forward of the shuttle area, an arm or two, some airlocks, folding bits....

The rest of us can sit back till whatever Tuesday gets chosen for the beta release.

CraigH
 
Another thing I would like to see from that movie is the Shuttle that was carried on the Venture Star. That was kinda cool.
 
http://www.projectrho.com/rocket/rocket3ap.html

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we have to remember that the antimatter engine is not the only way to travel of ISV. In the accelerate fase from earth the ISV uses a photon sail. To return from Pandora it uses the antimatter engine to accelerate and the photon sail to decelerate
 
I started toying with one in AutoCAD and ran into problems.

The first one being that there aren't many reference images, I also have a couple of the books printed for the movie. There's a couple film sponsored and/or endorsed web sites with dimensions and made up factoids on the ships. This could change shortly when the DVD/Blu-ray comes out and people do screen captures.

The second would be controlling the poly-count. There's an insane level of detail on the digital movie model.

Doing a ship that resembles the ISV but far less complex...that's something to think about!

The best bet would be to get several people to team up on the ship. Someone who's great with modeling, someone who can texture extremely well, coders for the custom DLL's, etc. This could be a very cool add-on especially if it is UMMU and UCGO compatable. There's all sorts of cargo containers outside and forward of the shuttle area, an arm or two, some airlocks, folding bits....

The rest of us can sit back till whatever Tuesday gets chosen for the beta release.

CraigH

Something loosely resembling it would be a much better way to go, the modelers for the movie really went nuts with the detail level.

That shuttle from Avatar would be bloody cool.
 
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All,

Just found a Google Sketch-up model of the shuttle in Avatar.

http://sketchup.google.com/3dwarehouse/details?mid=184142e7d56c65358cfc19f2a5d035c3&prevstart=0

Not a perfect rendition, but pretty nice and way more than "good enough" and quite than suitable for Orbiter.

Some of the other craft are there as well. Venture Star is currently a work in progress.

It's readily down-loadable, I've fired off an email to the author to try getting permissions to mod and use the shuttle in Orbiter. Essentially, I've asked for a blanket permission to allow somebody really qualified to deal with the dll, animations, etc. Any top notch volunteers? My skills probably won't cut it. They're pretty much basic scenario editing, and minor config modifications.

CraigH
 
I've just noticed... what is the point of an ISV if there are not any stars to go to? :hmm:
 
does not matter. But once I thought about it. My idea for this is to a planet orbiting the sun as far as a star. Then put the textures of the sun on this planet and moons that would be the planets in the star. Is that possible?
 
Possible but it had drawbacks. Orbiter becomes unstable and shaky at such distances, so you wouldn't be able to dock at say 4.4 lightyears from Sol.

Also, the "planets" of the "star" will not be able to have their own moons. This rules out a Pandora-Polyphemus arrangement.

The planets will also be illuminated by Sol and not their parent star, and Your Mileage May Vary with 3d star textures.

It could also be used as a nice interplanetary craft.

A highly overkill interplanetary craft.

It does matter if you want to use the ship what it is intended for, which is interstellar flight. But I'm not saying that an addon of the ISV itself would be pointless or a bad idea. :)
 
Just gave it a quick try, to see if i could turn it to a mesh for orbiter.

1.Downloaded the .skp file and opened in Google SKetchUp.
2.Exported the file as .kmz
3.Renamed the .kmz file to .zip and extracted it's contents.
4.Imported the .dae file (from the extracted "Models" directory) in Blender.
5.Exported from Blender .dae to .3ds. (I know, you can export directly to .msh with an addon, but i can't find where i have it)
6. Used 3ds2msh and opened the .msh file in MeshWizard 1.9d

The result:
isvmesh.jpg


Unfortunately it has somewhere 5800+ groups which is WAY too time-consuming for me to sit and group together in a working mesh for Orbiter. :shrug:

Hope someone else is up for the task.

The Avatar Space Shuttle on the other hand seems manageable.
http://sketchup.google.com/3dwarehouse/details?mid=184142e7d56c65358cfc19f2a5d035c3&prevstart=0

After opening it with SketchUp i went "inside" and started deleting all the things that weren't visible from the outside.
I got it down to a 2.5MB 3ds file and opened it in MeshWizard 1.9d
It still has somewhere around 560 groups but it can be done.

I'll start it after i finish this: IRONMAN for ORBITER!
ironman.jpg
 
I've received a reply from the creator of the Avatar Shuttle, it's OK to use the sketch-up model:


"sure u can use it can you please send me some images when its done id-like to see it"
aurthurs92@....

We'll have to be sure to send copies as a courtesy, give credit, etc.

CraigH
 
If these are too complex textures we could ask the author of the models of the shuttle and the ISV where he takes the information to do the models and use the information to do our own models
 
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