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Then that only leaves option 1. :thumbup:

Don't overestimate the effect of Mars orbit on the mission dV. as far as I remember the Porkchop plots, the increase is rather harmless. And the pattern repeats every 15 years - the next such conjunction would already happen in 2018, maybe not as close as it was in 2003, but almost as close.

AND: If we can't launch resupply missions and crew exchanges at every launch window, we can directly stay at home.
 
[...]What addon is that on the back? It looks sort of like a Shuttle ET with gray foil. At any rate, it's better than mine. :)

It's the Nerva-2 without it's external tanks.

@BJ We also need someplace to store consumables and I think we should put most of the base under dirt to protect our ummus from radiation.
 
@BJ We also need someplace to store consumables and I think we should put most of the base under dirt to protect our ummus from radiation.

Mars does have high radiation from lack of magnetic field so I agree undreground layers would be a practical step for radiation protection, but how would we sim this in Orbiter? Make a mesh of our base and shift the mesh so that it's partway under the planet?

Not sure how exactly to implement this.
 
It's the Nerva-2 without it's external tanks.
Derp. :P I should have known that.

I'm not sure how we're going to go about constructing an underground base. How many custom addons are we planning on making here? Assuming no one wants to drag the whole Clavius mesh out to Mars, I assume it will be a UCGO cargo that unpacks downwards? I spend all my Orbiter time in space, so I hardly know anything about surface bases. I'll leave the dirtside planning to you guys. :salute:
 
Ok, we appear to have a majority concencus. The name of the project is officially Prometheus. :) The only suggestion I can come up with for a mission patch is that it should include a flame (in recognition of prometheus).
I'll start making us a mission patch then. I'll having it finished early next week, since I'm busy this weekend. Not like were in a rush for a patch. :P

I can also make a couple meshes (Though, I'm no master modeler, but they aren't too complicated.) but same as the patch, I can't get started until next week, due to busy weekend. I also probably can't texture this well enough, so someone else will have to texture whatever I model.
 
Wow, I loose internet for a week, and someone goes and does something really nifty and Wham!: Project Prometheus is born.

Count me in! I can pilot any of the surface-orbit or lander missions we might need, and more than likely that semi-ungainly looking Stack! (Assuming that is if for some strange reason you find yourself short of volunteers for the transfer legs, lol)

Just a quick thought on rotating craft for artificial gravity: is it realy necessary? Astronauts regularly arrive on earth after 6 month stints on the ISS, and they are by no means wheel-chair bound. A "barbecue roll" might be good to build into the transfer legs to help control solar heating/vacuum cooling stresses on the spacecraft however.

Another thought: Assuming that some of the initial construction-phase missions will be of the automated unmanned launch-to-rendezvous variety which an actual orbinaut will nevertheless fly, is there anything specifically precluding us from sending some of the lighter cargo to Mars via DG or XR series craft with us pilots simulating an autopilot? Considering that in any close-conjunction year for Mars, we get good launch windows of 7 days to near a month, you could launch cargo flights on successive days prior to a manned mission on the Stack. Very careful ejection burns can even let you control where and when the craft arrive at Mars in relation to each other (with a pretty sizeable margin of error lol). Of course, use of such a single stage to Mars craft may be seen as a tad too futuristic, even with a flight time in the early 22nd century.
 
Hmm, well I'm OK with it either way, but might the fuel cargo from UCGO be too small? 1048kg of fuel per cargo container is a lot, but the Arrows tanks carry 800,750kg and the DGIV carries 9600kg. Only 9 cargo tanks for DG, but ~800 for Arrow... Maybe it would be better for larger drums for the Arrow.

So the drum would take like 15 minutes to create in Orbiter time and a different miner would take 30 sec to make UCGO fuel cargo. Or something similar. Whats everyone else think? I think waiting for 800x fuel to spawn would be way too long and tiresome.

I can make a larger fuel cargo easily enough, will have a look at the weekend, how big should we go? Both size and mass -wise. Not sure what our lifting capacity from Mar to orbit will be.
 
Well, if I could just state my wishes:


  • The mars spacecraft should be modular, but should not require at the same time excessive LEO assembly phases. More than 4 modules per mars transfer would be painful.
  • Dilemma:I would like the technology to be closer to todays reality, but I can see that this would also prevent many less than advanced players from taking part. So, I would suggest that a DG-Tech Mars vehicle would be better. A NERVA looks good, but is maybe already too hard for some.
  • A program patch would be nice, but is currently the most useless thing in the queue. We need to get things started so the program is running, and then, when all the dangerous decisions are behind us, we can talk again about the decorations.
  • Instead of many people talking endlessly against each other, there should be a direction. So, let me suggest a very simple method of making sure work gets done, instead of just talking about it: Delegate responsibility. We have heard enough opinions now, and I think we all agree that this is a great forum project. Now, the talking can cease, and the metal has to be cut.
  • Before we decide on which vehicle we use, we should know what the vehicle(s) will transport. Thus, I think the task for the weekend should be: "Plan how the first Mars expedition should look like, how many consumables they need to survive there, and how it can get transported". This includes making suggestions how the mars base will look like in the first 18 months or how it evolves in that time.
  • Remember: There will be a few weeks of an open launch window on Mars, that permits us to transport material there and let spacecraft directly fly back to Earth before the return window closes for 18 months. After it closes, the permanent expedition crew that is left on Mars will have to survive on what is on Mars, no resupplies possible. And I am sure, we want to call such a thing a base and not a tent city for some days before all go away for months.
  • I am also sure, we don't want to fast forward until the Earth-Mars window opens again. So, we need so meaningful missions on Earth and Mars that fill the gap.
  • We also need to decide first, how the crew gets to Mars and how they leave it: On the same vehicle as they used for landing (Apollo like) or use a Earth Return Vehicle (Like Mars Direct)? Swap spacecraft or not? Mars Orbit Rendezvous?
  • For not loosing the paperwork in Forum&Social Groups, let me suggest (like always) to use OrbiterWiki for gathering the important information. I would say it is the best tool for the documentation job.
 
I won't have access to Orbiter for the next three months, but perhaps I can give a suggestion on how to structure things:

Figure out what kind of missions might be flown: (There are already a fair number of ideas: launching modules, assembling modules, flying to mars, mars landings, etc).

Then take a poll on who wants to personally fly different kinds of missions: If everybody thinks "yeah a modular spacecraft would be a great idea", but nobody wants to personally fly up or assemble modules, then perhaps it would be best just to start with a monolithic ship in orbit. Conversely, if people are afraid of the project as a whole doing too many assembly missions, but lots of people want to fly them, it would probably be a good idea to do lots of assembly missions. Ideally, the ratios of different types of missions should match the ratios of interest in those types of missions.
 
Urwumpe is right, we need to figure out the basic mission profile before anything else. Will we launch a permanent base? If yes, will we do some crew rotation or will the crew stay there and then we peridiocally launch ressuply missions maybe with some more crew and base expansions? Will we do lots of surface exploration? Etc.

Linguofreak's poll idea sounds like the best way to acheive a consensus on these matters.
 
I won't have access to Orbiter for the next three months, but perhaps I can give a suggestion on how to structure things:

Figure out what kind of missions might be flown: (There are already a fair number of ideas: launching modules, assembling modules, flying to mars, mars landings, etc).

Then take a poll on who wants to personally fly different kinds of missions: If everybody thinks "yeah a modular spacecraft would be a great idea", but nobody wants to personally fly up or assemble modules, then perhaps it would be best just to start with a monolithic ship in orbit. Conversely, if people are afraid of the project as a whole doing too many assembly missions, but lots of people want to fly them, it would probably be a good idea to do lots of assembly missions. Ideally, the ratios of different types of missions should match the ratios of interest in those types of missions.
I agree with everything up here, especially the vote on who would be interested in flying what stages of the mission. Although I'd think offering a choice in being interested in the idea, as well as interest in actually flying the stage.

For example, I mentioned a little while ago I don't like the idea of a modular ship, but I wouldn't be opposed to doing any construction of it.
 
Then take a poll on who wants to personally fly different kinds of missions


Excellent idea. Keeps it relatively democratic. I'll start this ball rolling with my response to such a poll:

Want to Fly:
- Assembly Missions
- Crew transfer (to or from surface/orbit/mothership rendezvous)
- On-orbit refueling (if we do so)
- Cargo transfer

Not too keen on them, but able and willing to fly if needed:
- Mars/Earth transfer flights (either direction)

Not really any interest in:
-Mars Exploration/Resource production set-up type missions

I can also assist with some of the calculations we will need to make in order to better assess our weight and fuel requirements, as per Urwumpe's suggestion. However, that depends primarily on the final selection of a prime ship and motive power, and the determination of this forum of minimal essential elements to accompany our digitized UMMU friends heading to Mars on said prime ship.

Personally, I have few suggestions for or against any modules, etc, the forum wants to send to Mars. For me, the fun is in finding a solution for a particular challenge, whereas the components of the challenge are mere mathematical data from which to work (from my perspective only! I'm sure any real astronaut would say that it certainly does make a difference whether we have 2 hab mods or 4!)
 
Continuing in the theme of what cymrych has started...

Want to fly...
- Assembly Missions
- Crew transfers
- On-orbit refueling (if req'd)
- Cargo transfers
- Surface explorations/mapping
- Base construction
- Outpost set-up

Don't know TransX/IMFD enough to fly... (but in process of learning better)
Earth to Mars to Earth transfers.
 
I have no special limitations on the missions. I think everything is equally important to be done, and every flight HAS to be done by somebody.

And the hard missions have more fun. ;)

(Also, I think it is far too soon for that question. It would be better to ask it again, when we know which missions are planned. Maybe all people want to fly the same mission, but nobody another less prestigious one.)
 
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I'm more in this for the planning and experience than the actual flight. I'd be just as content to watch you guys fly the mission as I would doing it myself.
Think of me as one of your ground crew. ;)

However, I'm willing to fly assembly flights, and would like to take part in MSS construction once in Mars orbit. Again, just think of me as one of the people who was on the stack as you pilot it, and on the space station as you explore Mars. I'll cheer you on from orbit. :cheers:

I guess since most of us so far want to help with assembly, that part has been secured. Now what I'd like to see is a final design for the core spacecraft.
 
I can make a larger fuel cargo easily enough, will have a look at the weekend, how big should we go? Both size and mass -wise. Not sure what our lifting capacity from Mar to orbit will be.


Using the ET as a rough estimation of LOX/LH2 mass/volume ratio, it has 358.69kg of propellant per cubic meter.


Alright, this is what I'm envisioning; containers like this (for ground fuel containers) would be good as semi-permanent structures. While the miner can produce smaller drums that can be used for packing fuel to orbit.

Now I am starting to think that for the 'smaller drums' we can actually use the fuel cargo supplied with UCGO. Since like ~9 of them will fill up the fuel tanks of DGIV, they should be enough. Anyway, if we had to haul them, we would have to make them fit in cargo bays and well, more hassle then I think its worth and redesigning the wheel I think.

Summary: the miner should produce UCGO fuel cargo for simplicity sake.


The larger drums (since I am assuming, alteration of Arrows hover engines to permit landing) should fill up 800,750kg of fuel with say, 5 drums.

Assuming 1.25:1 ratio for width/high large drum size and 160,150 kg for drum,

(don't mind my scribbles)
[MATH]\pi hr^2 = [/MATH](volume of container)
[MATH]2r=1.25(h)[/MATH]

[MATH]\pi h(0.625h)^2 = .39\pi h^3[/MATH]

[MATH]~.39\pi h^3 = ~446.49[/MATH] ( = (1/5)/358.69 of 800,750kg)

So the large drum should be;
h = ~7.14
r = ~4.46

Now then, I think either we can do 2 things, be realistic and set the miner (or other vessel) to have fuel containers fill as a function of time, or we can just have the oil drums set to act as UCGO fuel stations.



  • The mars spacecraft should be modular, but should not require at the same time excessive LEO assembly phases. More than 4 modules per mars transfer would be painful.
  • Dilemma:I would like the technology to be closer to todays reality, but I can see that this would also prevent many less than advanced players from taking part. So, I would suggest that a DG-Tech Mars vehicle would be better. A NERVA looks good, but is maybe already too hard for some.

This would assume that we are developing a new realistic multistage Apollo like vessel capable of Mars landings and returns. I am all for it, but I think it would take more time then most is willing to wait... unless I am wrong. :shrug:


  • A program patch would be nice, but is currently the most useless thing in the queue. We need to get things started so the program is running, and then, when all the dangerous decisions are behind us, we can talk again about the decorations.
:hesaid:


  • Before we decide on which vehicle we use, we should know what the vehicle(s) will transport. Thus, I think the task for the weekend should be: "Plan how the first Mars expedition should look like, how many consumables they need to survive there, and how it can get transported". This includes making suggestions how the mars base will look like in the first 18 months or how it evolves in that time.
  • Remember: There will be a few weeks of an open launch window on Mars, that permits us to transport material there and let spacecraft directly fly back to Earth before the return window closes for 18 months. After it closes, the permanent expedition crew that is left on Mars will have to survive on what is on Mars, no resupplies possible. And I am sure, we want to call such a thing a base and not a tent city for some days before all go away for months.
  • I am also sure, we don't want to fast forward until the Earth-Mars window opens again. So, we need so meaningful missions on Earth and Mars that fill the gap.

I thought we kind-of already got an idea of whats coming along?
post141

Its just a matter of writing up something that the UMMU have to be doing during the stay there.

About mission windows, while I get they are limiting, what if we dont really go for the 'most fuel efficient manner.' If the stack or any other ship has enough Delta V supply to get to a planet at the most direct, fastest and least efficient possible methods, why not cut out the months of wait and launch imminently? -so long as you have it in the delta V budget of course.


  • We also need to decide first, how the crew gets to Mars and how they leave it: On the same vehicle as they used for landing (Apollo like) or use a Earth Return Vehicle (Like Mars Direct)? Swap spacecraft or not? Mars Orbit Rendezvous?
AFAIK, so far we have 2 vessels, the stack which is doubling as the station and the Arrow(with smaller craft included)

Just checking around OH, we really don't have any 'realistic' vehicle capable of a Mars journey. Everything is unrealistic SSTO vessels.


  • For not loosing the paperwork in Forum&Social Groups, let me suggest (like always) to use OrbiterWiki for gathering the important information. I would say it is the best tool for the documentation job.

Excellent idea as always. :cheers:

  • Instead of many people talking endlessly against each other, there should be a direction. So, let me suggest a very simple method of making sure work gets done, instead of just talking about it: Delegate responsibility. We have heard enough opinions now, and I think we all agree that this is a great forum project. Now, the talking can cease, and the metal has to be cut.
Cutting metal now...:chainsaw:

Who's delegating? If anyone doesn't mind, I volunteer be the project manager for this and delegate sub-portions of the project.
 
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