Vessel Space Exploration Vehicle

that would be good. I am trying to make the panel into 10 sections that will turn out from the center.



on the arms. yes the gold arms will just animate out. But I was thinking on making the 2 white arms in front to animate and be able to attach /grap things.
Yes, the two white arms in front thats what I meant.
 
Kinda like a fan ?
yes, but they would have to rotate out. If you looked at the side you would see the 10 sections stacked on each other.

it looked like yours folded out. That might be best
 
Mine work like the ones on NASA Orion animations.
 
it looked like they fold out like a folding fan. If that is the case that would be great if you could send me the files.
 
This looks very nice! I always liked the idea of a little recon-ship that could be taken up and then flown away by itself.
 
Lookin' nice! :)

Just FYI, the latest design for the SEV can be seen in this image of SEV design evolutions (see largest SEV near top-left):
http://twitpic.com/4o3tn2

Wow that is different. Not sure if I need to redo. There are no rcs .

Ok. Can anyone tell me what the next to last country might be. The last is Switzerland.

Astronaut-performs-EVA-asteroid.jpg



http://www.isa-hq.com/
 
Ok. Can anyone tell me what the next to last country might be. The last is Switzerland.
It's the unofficial flag of Greenland. I believe you've just found an Easter egg! :P

462px-Achen_Greenland_Flag_Proposal.svg.png


Edit: Hmm, after seeing Eli's post, I think my colourblindness just tricked me. :embarrassed:
 
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Thanks. Of course if I go with the latest design it doesn't have that texture. Under the round airlock.
 
The flag of Greenland? Really? That's an odd international partner for a space mission. :lol:
 
OK. I am redoing the vessel to match the latest version.

Are there vessels already with the docking ring. That I could borrow.

newsev.jpg

NEWSEV1.jpg



more of the craft.
newsev2.jpg


Not sure about the docking ring.

more images:
newsevprofile.jpg

newsev3.jpg
 
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Here we go:
SEVISS.jpg

SEVISS1.jpg

SEVISS2.jpg


now questions. On The ISS mesh I didn't see the adapter ring. So I may it sized a smaller. Also the ISS dock has 4 parts while I have 3.

I haven't added the arms, as yet.
 
Which ISS mesh ? If you want detail, use my ISS AtoZ.
 
The one shown is the standard ISS. Where is your mesh. The docking ring is what I based the size of it.

This looks good:

SEVISS3.jpg



I need help on the arm animation/parent. This is what I have:
Code:
ANIMATIONCOMPONENT_HANDLE parent;
//ARM2
//sample
	///static UINT gear_groups[2] = {5, 6};
	//static MGROUP_ROTATE gear (0, gear_groups, 2, _V (0, -1.0, 8.5), _V (1, 0, 0), (float) (0.45*PI));
	//static UINT wheel_groups[2] = {10, 11};
	//wheel = new MGROUP_ROTATE (0, wheel_groups, 2, _V (0, -1.0, 6.5), _V (1, 0, 0), (float) (2*PI));
	//anim_gear = CreateAnimation (0.0);
	//parent = AddAnimationComponent (anim_gear, 0, 1, &gear);
	//anim_wheel = CreateAnimation (0.0);
	//AddAnimationComponent (anim_wheel, 0, 1, wheel, parent);
   	static UINT ARM2A_groups[1] = {39};//136
	static MGROUP_ROTATE ARM2A (0, ARM2A_groups, 1, _V (0, .717842,  1.606504), _V (1, 0, 0), (float) (0.90*PI));

	   	static UINT ARM2B_groups[1] = {38};//136
ARM2B =	new MGROUP_ROTATE  (0, ARM2B_groups, 1, _V (0, 1.143031 , .719682), _V (-1, 0, 0), (float) (0.90*PI));

		   	static UINT ARM2C_groups[2] = {37,69};//136//	static MGROUP_ROTATE ARM2C (0, ARM2C_groups, 2, _V (0, .743874,  1.615181), _V (1, 0, 0), (float) (0.45*PI));
ARM2C =	new MGROUP_ROTATE  (0, ARM2C_groups, 2, _V (0,  .7456095,  1.613446), _V (1, 0, 0), (float) (0.90*PI));

			
			
			anim_ARM2A = CreateAnimation (0.0);
			anim_ARM2B = CreateAnimation (0.0);
			anim_ARM2C = CreateAnimation (0.0);
parent = AddAnimationComponent (anim_ARM2A, 0, .33, &ARM2A);
//parent = AddAnimationComponent (anim_ARM2, 0, 1, &ARM2B_groups);
//parent = AddAnimationComponent (anim_ARM2, 0, 1, &ARM2C_groups);
anim_ARM2 = CreateAnimation (0.0);

	AddAnimationComponent (anim_ARM2, .33, .66, ARM2B, parent);
	AddAnimationComponent (anim_ARM2, .66, 1, ARM2C, parent);

 //  AddAnimationComponent  (anim_ARM2, 0, 1, &ARM2A);


But the arm2a part doesn't move and the arm2c does follow arm2b.


SetAnimation (anim_ARM2, ARM2_proc);
 
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Orbit Hangar,

US ISS A to Z update
 
Yes, that is the behavior that you described in your code. Ever wondered how Orbiter should know what you want from it, if you don't explain it precisely?
 
Got the first and second parts to connect and work. But now the third part does follow the second part.
 
Excellent work so far ! :thumbup:
 
Thanks. Trying to get the center arm to extend. then I will adjust the angle of the others.

sevarmanimation.jpg

sevarmanimation1.jpg


as you can see the arm2c rotates but from its start position rather than the end of the 2nd arm.

Not sure if a 2nd parent is needed?

Code:
   	static UINT ARM2A_groups[1] = {39};//arm2a
	static MGROUP_ROTATE ARM2A (0, ARM2A_groups, 1, _V (0, .717842,  1.606504), _V (1, 0, 0), (float) (0.75*PI));

	   	static UINT ARM2B_groups[1] = {38};//arm2b
ARM2B =	new MGROUP_ROTATE  (0, ARM2B_groups, 1, _V (0, 1.143031 , .719682), _V (1, 0, 0), (float) (0.90*PI));

		   	static UINT ARM2C_groups[2] = {37,69};//136//	static MGROUP_ROTATE ARM2C (0, ARM2C_groups, 2, _V (0, .743874,  1.615181), _V (1, 0, 0), (float) (0.45*PI));
ARM2C =	new MGROUP_ROTATE  (0, ARM2C_groups, 2, _V (0,  .7456095,  1.613446), _V (1, 0, 0), (float) (0.90*PI));

			anim_ARM2 = CreateAnimation (0.0);
			
			anim_ARM2A = CreateAnimation (0.0);
			anim_ARM2B = CreateAnimation (0.0);
			anim_ARM2C = CreateAnimation (0.0);
parent = AddAnimationComponent (anim_ARM2, 0, .3, &ARM2A);
	AddAnimationComponent (anim_ARM2, .3, .6, ARM2B, parent);
        AddAnimationComponent (anim_ARM2, .6, 1, ARM2C, parent);
 
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