Problem Spacecraft 3 atomosphere Problem for Bebop

StevoPistolero

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The Bebop is ready to go, but I can't get it to handle in the atmosphere. It pitches up, rotates uncontrollably, and crashes. When I increase the PMI to absurd amounts, the rotation slows, but it still won't lift off.

If anyone wants to mess with it here is the link.

http://dl.dropbox.com/u/129775/bebop Alpha.zip

Last time I had an aerodynamic problem it took me 2 years before I got the Redtail flying. I solved that problem by copying the delta glider. This time I can't cheat, because this is a huge ship that is nothing like the delta glider.

I really help someone can help me out, because I am stuck.


Here is the relevant parts from the config:

[AERODYNAMICS]
MODEL=dglider
HAIRFOIL_ATTACK=(0,0,0)
HAIRFOIL_CHORD=80
HAIRFOIL_AREA=10000
HAIRFOIL_ASPECT=61.25
HAIRFOIL_EFFICIENCY=0.49
VAIRFOIL_ATTACK=(0,0,-70)
VAIRFOIL_CHORD=10
VAIRFOIL_AREA=90
VAIRFOIL_ASPECT=28.8
HAIRFOIL_EFFICIENCY=1.1
AILERON_AREA=250
AILERON_LIFT=1.5
AILERON_ATTACK=(20,-5,-75)
ELEVATOR_AREA=250
ELEVATOR_LIFT=1.5
ELEVATOR_ATTACK=(0,0,-73)
RUDDER_AREA=200
RUDDER_LIFT=1.5
RUDDER_ATTACK=(30,0,-70)

[CONFIG]
MESHNAME="Bebop"
SIZE=142
EMPTY_MASS=1567000
CAMERA=(0,0,0)
;
FUEL_MASS=470133 ;;30%
;;
;;
MAIN_THRUST=25000000
;
ATTITUDE_THRUST=800000
ISP=588000
PMI=(100,100,100)
PITCH_MOMENT_SCALE=0.1
BANK_MOMENT_SCALE=0.1
 
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