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- Jan 7, 2008
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- Location
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- Website
- orbides.org
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Spaceway is a game made in the spirit of Orbiter, both similar and distinct.
The player would find himself in a familiar environment of a realistic space flight simulator.
But unlike Orbiter, there is no aim for super-precise physics and accuracy of representing real space flight.
Instead, there is a game of infinity.
One continuous experience from rocks on the ground, up into orbits, out of the solar system, across intergalactic space, all in algorithmically generated universe.
A universe that fits on a floppy disk.
That's the pompous introduction, in reality it's also an infinitely-in-development project.
Figuring it's the kind of a game this community may enjoy, this thread appeared.
Besides letting you have fun, i would also be interested in feedback on bugs and ideas.
You can get the latest version here:
http://sourceforge.net/projects/s-way/files
Screenshots over there:
http://orbides.1gb.ru/planeter-gal.php?lng=eng
Information and descriptions out here:
http://s-way.sourceforge.net
Approximate system requirements:
Multi-core CPU, 2-3Ghz
High-end ATI graphics card, HD4*** - HD5*** range
(High-end Nvidia cards may work as well, i have nothing to test it on)
Several Gb of RAM.
The controls should be close enough to Orbiter to be familiar.
You may also notice FreeOrbitMFD and LagrangeMFD by cjp, and UAP by yours truly adding to the familiarity.
The graphics is OGLAClient, so F11 features menu is here for setting graphics options.
About feedback.
Obviously, i'm interested to know what kind of bugs would there be, and how to reproduce them.
Especially on Nvidia cards.
This being an infdev, ideas of all kinds are also welcome.
Is it even playable?
The extent of documentation is a question as well - is it even sufficient to grasp enough out of it to play the game and have fun?
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