EnDSchultz
New member
- Joined
- Apr 15, 2009
- Messages
- 120
- Reaction score
- 0
- Points
- 0
So I've noticed this mostly on Earth and Mars. The high quality textures for short distances and lower quality stand-ins for longer distances don't quite match and so in the distance there are these somewhat annoying blocks where lower quality meets high quality. Is there a way to increase the distance at which max quality textures show so you don't see this in low orbit or is this hardcoded?
That's the gorgeous dark underbelly of the XR2 ISA skin, by the way.
That's the gorgeous dark underbelly of the XR2 ISA skin, by the way.