Project Universal Car for Orbiter (UCO)

I think it's obvious at this point that Dan has transcended the "Cars" aspect of UCGO and developed a full-featured SDK that can do a whole heck of a lot of things beyond driving around with some cargo. I have no doubt this will change the way add-ons are developed for Orbiter and will likely be just as necessary as UMMU for those "must have" projects.
 
What ? at my Spacetech's desk my clock show sunday 25 may 2058 ! :)

Good news I tried a complete trip to jupiter with IMFD full load of cargo and a DGIV docked, no problem. Successfull landing at Europa base.

I just forgot to transfert DGIV crew to Arrow and when we opened the sas 3 years later all crews were mummyfied. "Oops" said the commander.

Dan
 
I just forgot to transfert DGIV crew to Arrow and when we opened the sas 3 years later all crews were mummyfied. "Oops" said the commander.

I suspect they were either mummified or they had gone mad. As awesome as your DGIV is, I would not want to live in it with four other people for three years!:rofl:
Still looking forward to Tuesday!
 
I must wait, wait, wait.......

Looking forward to this.
 
I just forgot to transfert DGIV crew to Arrow and when we opened the sas 3 years later all crews were mummyfied. "Oops" said the commander.
Dan

Oh no!!! Not Miss Bannister! The world is in mourning today.

deathi.jpg


:rofl:
 
I don't even want to think about how many default DGIV crews I've smashed, drowned, suffocated, blown up...
 
I don't even want to think about how many default DGIV crews I've smashed, drowned, suffocated, blown up...

I have already started a rescue project for the 5-6 Black Dart pilots, that disappeared in the subspace fabric until I found out what makes me fail the transfer.

With the cargo add-on, I might maybe be able to transfer food and medication to them...
 
After a base deployement on Ganymed I'm continuing my trip to Saturn.

Playing is an essential step as said, it allowed me to tune several things about time acceleration, ATC radio, ergonomy and kill somes bugs.

Now I'm around Iapetus, didn't forget to put the DGIV in safe mode and before landing I'll start to modify the DGIV to use the new cargo SDK and a new light class that look the same but doesn't use thruster, (Orbiter doesn't like those fake thruster)

Once done DGIV will be more stable with lights on (strobe etc) and will be able to carry four UCGO payload as well as old style payload (that will remain "inert", backward compatility have limit if you want thoses addons for one Tuesday)

Around Iapetus with beautiful Rolf's Lvl 8, heading for lower Orbit:
UcgoPreviewArrow24.jpg


Dan
 
After a base deployement on Ganymed I'm continuing my trip to Saturn.

Playing is an essential step as said, it allowed me to tune several things about time acceleration, ATC radio, ergonomy and kill somes bugs.

Now I'm around Iapetus, didn't forget to put the DGIV in safe mode and before landing I'll start to modify the DGIV to use the new cargo SDK and a new light class that look the same but doesn't use thruster, (Orbiter doesn't like those fake thruster)

Once done DGIV will be more stable with lights on (strobe etc) and will be able to carry four UCGO payload as well as old style payload (that will remain "inert", backward compatility have limit if you want thoses addons for one Tuesday)

Around Iapetus with beautiful Rolf's Lvl 8, heading for lower Orbit:
UcgoPreviewArrow24.jpg


Dan
Man that looks awesome.
 
Around Iapetus with beautiful Rolf's Lvl 8, heading for lower Orbit:
UcgoPreviewArrow24.jpg


Dan

Does that say "magnet items only? Nice touch, but it would be more correct if it was "magnetic objects only", or, better yet, "magnetized objects only".
 
Does that say "magnet items only? Nice touch, but it would be more correct if it was "magnetic objects only", or, better yet, "magnetized objects only".

I bet many texts will need to be corrected at beta time (doc, read me etc) :) I'll adjust this one anyway.

This one is for the book and paper that would otherwise float in cabin in space. They are magnetized, this explain.

And yes, I thought already to make some pen or object floating sometime, no need to submit this idea... :P (But I'll not do it for this release)

BTW NEW:

-Right display allow now user to have four page of custom text like check list, reminder etc. You just need to edit four *.txt file and you can keep your own help handy. (CHCK new button to display/cycle the page)

-New button for ATC chatter: ON/Off , Volume, Channel
Atc chatter play random radio sound just for ambiance, delay of playing depend of altitude (more frequent near ground)
You can switch beetween 3 channel that contain each 10 wav.
By defaut you'll have 30 real aviation ATC sound but of course you can replace the 30 sound by your own.

DGIV updated with new light system, working now on Cargo. The DGIV as well as the Arrow use the C++ SDK that author will have also. This ensure that the class is tested and working.

Dan
 
BTW NEW:

-Right display allow now user to have four page of custom text like check list, reminder etc. You just need to edit four *.txt file and you can keep your own help handy. (CHCK new button to display/cycle the page)

-New button for ATC chatter: ON/Off , Volume, Channel
Atc chatter play random radio sound just for ambiance, delay of playing depend of altitude (more frequent near ground)
You can switch beetween 3 channel that contain each 10 wav.
By defaut you'll have 30 real aviation ATC sound but of course you can replace the 30 sound by your own.

DGIV updated with new light system, working now on Cargo. The DGIV as well as the Arrow use the C++ SDK that author will have also. This ensure that the class is tested and working.

Dan

Real nice Dan. I like the idea of creating checklists similar to the ones in the DGIV or as any aviator is aware, like you have in your plane. You could even develop manifests for your cargo. A lot of playability and potential there.

I can also imagine a nice sound pack that would include some intercom between different parts of the Arrow:

Helmsman...Stand by for Gravitational Compensations
All thruster to half power
Widget 3 is nominal
Number 1...I order you to go take a Number 2!!!

Very nice setup. Is the Arrow going to require any changes to Orbiter Sound?

Cheers,
 
BTW:

Well, a great author, is now doing the 5-6 UMMU without spacesuit this will save me at least one or two weeks of work. I really appreciate. Well his an artist so I bet the model will look great. You can see his addon on the Mustard's site.
http://orbiter.mustard-fr.com

Dan

---------- Post added at 01:58 AM ---------- Previous post was at 01:55 AM ----------

Is the Arrow going to require any changes to Orbiter Sound?

No, OS SDK is rock solid and allow almost everything without any bugs or problems.

Cheers

Dan

---------- Post added at 02:02 AM ---------- Previous post was at 01:58 AM ----------

BTW :

UCGO will be delivered also with UMMU 2.0, so author that want to make their vessel UCGO and UMMU compatible will have only one link to give.

This will reduce the "install my puzzle addon" problem.

Dan

---------- Post added at 04:07 AM ---------- Previous post was at 02:02 AM ----------

Et voila, DGIV UCGO cargo compatible, it can grapple/release up to four cargo and also "eat" fuel or oxygen cargo to refills it's tank.

UcgoPreviewcargo25.jpg


For those intterested I used thoses functions of the UCGO SDK for Vessels:

Code:
[COLOR=DarkGreen]// just put those below in correct Orbiter callback:[/COLOR]
hUcgo.LoadCargoFromScenario();
hUcgo.SaveCargoToScenario(); 
hUcgo.SetUcgoVisual();

[COLOR=DarkGreen]// init[/COLOR]
hUcgo.Init()
hUcgo.DeclareCargoSlot()
hUcgo.SetMaxCargoMassAcceptable()
hUcgo.SetGrappleDistance()
hUcgo.SetReleaseSpeedInSpace()

[COLOR=DarkGreen]// runtime:[/COLOR]
hUcgo.WarnUserUCGONotInstalled("DGIV-2");
hUcgo.GrappleOneCargo();
hUcgo.ReleaseOneCargo();
hUcgo.GetNbrCargoLoaded();
hUcgo.EatCloserCargoByType();
Save, load, grapple, release, display, vessel weight, all is automatic. No headeach

There is more functions available to manage doors, slots, change various settings.


For those that don't know already, creating UCGO cargo don't need any programming and UMMU 2.0 can "unpack" some of them that may contain items:

UcgoPreviewcargo23.jpg


Some cargo contain inflatable base module: (UMMU 2.0 can breath and wear off spacesuit when inside )

UcgoPreviewBase21.jpg


flags, Balise, various item, possibility are infinite:

UcgoPreviewBase24.jpg



Dan
 
Back
Top