Where a jet engine makes things easier is that it gives you a second chance at a botched approach.
Only for small errors. if you over shoot by 500km, even with stepping on the brakes, even a jet engine is not helping you.
And generally, and that is my personal experience: you can estimate about 1000 km before the base already, if you are too fast or too slow - and that without any MFD. If you fly something loosely DG like, just find the speed you should have if you accelerate from 300 m/s over the base at a=18 m/s² until your next range mark.
If you didn't sleep at school, you will soon see a binomic formula:
0 = t^2 + 600/a * t - 2*s/a
Solve this for a positive t and insert it into the formula:
v = 300 + a*t
Done. Now you know how fast you roughly want to be at a distance from the base. 10th year school math is enough.
For example for 18 m/s² (a upper limit for the DG class vehicles, and a good maximum speed to estimate)
50 km = 1400 m/s (Ideal:1300 m/s)
100 km = 1900 m/s (Ideal: 1800 m/s)
250 km = 3000 m/s (Ideal:2850 m/s)
500 km = 4250 m/s (Ideal: 4000 m/s)
1000 km = 6000 m/s (Ideal: 5600 m/s)
As long as you control your altitude to stay below these speeds, you should not overshoot. Of course - these speeds don't include burning up, because you return from lunar speeds. also, if you like to reduce AOA before landing to line up, etc. you should just add about 50 km to the distance gates.
EDIT: Maybe I should create some plots for OrbiterWiki with some more accurate values... anybody interested in such a project?