General Question What did I do wrong?

CommanderRich

New member
Joined
May 10, 2011
Messages
21
Reaction score
0
Points
0
Location
The great State of Confusion
I just found this awesome program and being so excited I started downloading everything I could find to add as many bells and whistles as possible. However, somewhere along the line I seem to have added something that generates the following error message to my screen..:
"Orbiter shutdown mode is set to DEALLOCATE, BUGS GUARANTEED on restarts (set no_annoying-messages to 1 or fix mode to disable this message)"

Can someone please help me with this? a. How do I set no_annoying_messages to 1, and/or how do I fix the mode? Also, what specifically did this to my program? If nothing is able to be done, I think I will just delete everything and start over, but I would rather know what the problem is and how to solve it in case it pops up again in the future.

Another question: I seem to have a lot of orbits showing on my UI...and axes flowing from my spacecraft. Ex: I entered the scenario Shuttle-A Olympus spaceport on Mars. When loaded, besides the annoying message I have already explained above, there are lines running from the space vehicles not chosen and when I scan around there are a lot of yellow, what I assume to be, orbit tracks for the various planets. Is that something I can get rid of for now, you know, activate or deactivate as needed?

I hope I have been clear, but if not, please send any questions to this thread and I will answer you as soon as possible. Thank you all in advance.
 
Are you using 2010 P1 or the beta? (just curious)
I had some problems with one of the betas, but it was a graphics card issue.
Sorry I couldn't be more help...
 
The "deallocate" message refers to your shutdown options. If you are running 2010 PI, go to the Launchpad and select the "Extras" tab. Expand on the "Debugging Options" in the tree, and click on "Orbiter shutdown options." It's set to deallocate memory by default, try changing it to respawn or terminate. Sometimes when a newer addon is created, it isn't fully integrated into the Orbiter system, and can be buggy. Setting the shut-down option to respawn seems to be popular during the add-ons debugging phase (that is, the author releases it with the expectation that there are some bugs he/she missed, and relies on this fantastic community to help figure out the rough spots!)

As for the orbit lines, it sounds sort of like Artlev's Vimideo (or something like that) add-on. I can't help you there since I haven't tried it yet. If you have installing it, try doing a search on the forum for its development thread. Lots of info there about its functions, and if I recall, how to turn some of them off.

And welcome to the Forum! You'll find its an extremely active community, full of extremely knowledgable folks generally happy to help any new Orbinauts. I'd recommend taking a look at some of the tutorials linked at the top of the OF's page, they are invaluable in working your way up the rather steep learning curve in Orbiter. And remember, the "Search" function in the Forum is your best friend. Chances are, when you find yourself stumped, someone else has already asked the same question and received solid answers.
 
Thank you both for the information. I actually just downloaded this amazing sim yesterday and as luck would have it, it was already at the P1 stage. So I was lucky that I am starting out at the latest version.

As to the changes in the Launchpad section Extras, I have found it and made the changes necessary. Thank you for the quick and wonderful help, and also, thank you for the welcome to the family.

I know I will have many questions in the future and it is wonderful to know there are such nice people out there to help us newcomers along.

Thank you both again.
 
Setting the shut-down option to respawn seems to be popular during the add-ons debugging phase (that is, the author releases it with the expectation that there are some bugs he/she missed, and relies on this fantastic community to help figure out the rough spots!)
Actually, it should be the opposite. Bugs are the best tested with "Deallocate memory..." option, which can reveal memory leaks or crashes on subsequent simulation start, due to used resources not being reset to default. "Respawn..." option simply makes the Orbiter to terminate the process and then re-execute it, and in this case Windows takes care or freeing all resources, so bugs can hide there. Using "Respawn..." option is only a workaround to bypass those bugs.

The best would be if all add-ons worked with "De-allocate..." option which is the default for Orbiter 2010 and newer. Some add-ons though can't be fixed, or developers didn't test them with "De-allocate..." option, or there is too much effort needed to fix them, so they require the "Respawn..." option instead.
 
Back
Top