Project World environment dynamic and other projects.

Zigeris

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So while I attempt to figure out why my SDK setup still remains to fail these are my following projects.


1.) Adding hills, valleys, canyons, mountains and other terrain to the earth. While including a dynamic weather pattern which includes seasons as well. While cities I believe I might actually have them into the main meshes and not individual meshes added on. I would like to map every city, the only way I can do that as I believe is to use google earth and have a program that mimics the elevation changes include building structures. Not entirely sure yet.


2.) Creating a Economy base. Where you are giving money or some sort for performing tasks such as, moving supplies to a base on the moon. And a sort of buy/sell such.


3.) Mission to Mars. A personal project of developing a space program for maned Mars Missions. Where I'll be designing new ships and landing crafts. First stage will be the missions to build a orbit base around the moon which is where the Vessel that is going to Mars will be assembled. As in, I will design a new cargo shuttle able to conduct missions back and forth for a few months building the base piece by piece. Then Stage 2 will be the assembly of the Mars Vessel which will be assembled at the Moon Orbit Base to conserve on weight- energy needed to leave the earth's gravity well. The Mars Vessel is going to use Nuclear Engines, which is another reason why I am not having it launch from Earth. Once the Moon orbit base is complete and the Mar's Vessel is complete then I shall plot my course to Mars and away we go. Should be a fun project.

These are in play and parts of another Addon project I've yet to announce.
 
Well, that's BIG. I assume you already have a *lot* of coding expierience to even think about pulling off something of this magnitude.

1.) Adding hills, valleys, canyons, mountains and other terrain to the earth.

We already have a fully functional [ame="http://www.orbithangar.com/searchid.php?ID=2686"]terrain engine[/ame] (although it's currently undergoing an update process, the 2006 version works fine on most systems), and an alternative one is in developement by cjp (don't know where he's at currently, hasn't done any updates in some time), so you might want to check in with Artlav or cjp to see if you can use some of their work.
 
So your project is to simulate the planet Earth and all of human society :blink:

This reminds me of that other thread. Maybe your add-on will have it's own AI residents!
 
That sounds really ambitious. :blink:
I like it! :P

As has been said, a lot of the stuff you say already exists, and is implemented to some extent. Artlav's Meshland, Orulex, and WeatherMFD give you collision detection, terrain, and weather, respectively. However they're not stable on all systems (for good reason, but complicated to explain).

Also, there was a nice Mission to Mars going- OFMM, it was something like you mention with the creation of new vehicles and such. We already had a pretty good plan worked up IMO, on our own section of this forum (still exists, kind of alive). After the planning and mission-structuring stage moved into the developing stage, however, it kind of...um, ran into mud...:rolleyes:
I was involved with it as you can see from my (old) sig. If you want to use any part of it, I think the rest of the OFMM team would be happy to let you. :thumbup:

It depends on what you want to accomplish, though. If you want to learn how to do all the addon-developing that will allow you to create vessels capable of reaching Mars, go ahead with your new mission. But if your goal is just to get to Mars in Orbiter, there's already vessels you can use for that, and fit them into a mission.

Good luck, whatever you decide on doing! :hailprobe:
 
Actually, meshland is long outdated. There's something a lot more stable for Orulex specific use.
This? [ame="http://orbithangar.com/searchid.php?ID=4433"]Orulex_Collisions_UCGO[/ame]

My system isn't 1337 enough for Orulex, so I don't really know.
 
Ah, that's right, the one that comes from the Shukra deck collision code. Confused the name with Meshland, they kind of melted together in my mind since I don't use them regularly. :P
 
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