Sorry I missed that. I'm not in the habit of checking this thread much. *headslap*
If you're still able to, can you provide the scenario you were running, and an Orbiter.log file from running (and crashing) the scenario? It probably won't reveal much, but it'll give me a starting point.
In other news, moving house broke everything. I got all my stuff together and worked out my new server / workstation configuration, restored my backups, etc, etc - all the code is the same version, the module is linked as it always has been, but now, the thing doesn't seem to work at all properly - even long-sorted features like actually fixing systems with action areas.
This is a major step back, and it's going to take a while to find the root cause and fix it, I think. Thus yet again, 0.8 will be delayed until it's all working properly.
I suppose it's better to make sure there's no showstopping bugs in it now than just release a beta and let everyone test it, right? Right?
Truly, I'm sorry for the wait though. This project was never actually supposed to take this long, it's just that real life gets in the way sometimes. I'm back developing when I have time, so it shouldn't be
too much longer to 1.0.

---------- Post added at 09:00 ---------- Previous post was at 08:41 ----------
Update:
I know I only posted two seconds ago, but I'm having one of those thoughts that I get random inspiration for... one of my many whims.
I'm considering opening the source for XRRR. Reasons for this include demonstrating how to poke the XR's API, and to show people how I've implemented things in case they're wondering how to make a launchpad element, or a dialogue box for Orbiter, etc, etc.
The other side of it is that others may be then able to look at my code and point out where I could be more efficient, or how to do things in a better way. I'm open to suggestion for improvement, and contributors would be credited in the final release should it happen.
There's a part of me that would prefer, however, to wait until release (1.0) to do this, to protect the effort and time invested thus far.
Thoughts?