what kind of Animation does this have ?
It will have the standard
Translate
Rotate
Scale
what kind of Animation does this have ?
It will have the standard
Translate
Rotate
Scale
is it on a Time line ?
Aww man!!! I was hoping I would be out by now. Oh well, beggars can be choosers I suppose...The project is in a slow stall for now, but i hope to get it up to running speed by the time O2009 comes out.
The problem is that making a user-friendly interface is not as easy as i thought, by some couple orders of magnitude, and i don't want it to get a nice place among the restroom-quality brainf**k-interfaced software that there's a lot of.
It has to be A. useful, and B. usable. Until that - no release.
(Also, it's OGLA engine, and the red devil bug is still there).
Unfortunately, OSH release date now is likely either July 2009 or Christmas 2009.Aww man!!! I was hoping I would be out by now. Oh well, beggars can be choosers I suppose...
I'm not sure why and how it will fit in. Generate code based on it's classes? Why?Will it be possible to add CVE-light support to the Shipyard? IMHO it is a very useful library which would benefit everyone.
Similar for me - haven't played Orbiter for a while, much less developed anything for it. Watching O-F every now and then, didn't notice anything strikingly new.So Artlav, how's OSH coming? Anything new around here at O-F? I haven't been here or played Orbiter for like 2-3 months!
About payloads - i was thinking about making a separate payload system, but CVEL might be worth considering. In any case, it will be a latter-in-development decision.
In a way, it is intended to be an OSH preview, as the two shares quite a lot of code, entire dll generator included.the way we put things together is very limitative but probably that's only because of being for ISS-like SpaceStations only. I consider it like a Demo of the OSH!
Any details about the crash, especially if reproducible, will be appreciated (in the related thread please).Anyway, I've already played around with the Station Shipyard and the only problems I've found were it crashed once, threatened to do so another