ar81
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- Jun 19, 2008
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I have been wondering why most of the commercial games you see around are about destruction, made in the most eye candy fashion.
I showed some games to old friends who did not live the gaming era. They were horrified with games you just see as natural.
When taking control of U boat and I told him to fire a torpedo at a merchant, a friend who loves history and is father, asked me "why should I fire upon them, they have not done anything to me" and I told him "because high command instructed to do so".
I showed him the old Advanced Tactical Fighters (ATF Gold) and he saw the videos, where destruction is seen as mean to "achieve victory" he felt sick. He had the idea that planes could make good racing machines.
This is why he plans to keep his kids as offline as possible.
Before 2003 war was a game to me, plain entertainment, Star Wars.
In 2003 during the first attacks I had the news on TV and I decided to play USAF Gulf War missions... and I felt sick, I understood that AA devices were firing at me because they were defending themselves from me, and as I attacked those buildings I could imagine many people living what people lived in WTC as I pulled the trigger. In a Wings documentary, a pilot said it was just a job. James Dunningan, war simulation expert says fighting war is just a job. What a job...!!
When I recently downloaded and played Defcon, I felt sick... 1.2 million people dead, 2 million dead... It was a game about genocide and extermination of human race. And the goal of the game was to exterminate more than your enemy. My wife felt terrified when she saw it.
Years ago Doom was criticized for you killed monsters... and with American Army (endorsed by US army) you kill real people, train for real killing.
You also have Grand Theft Auto...
Those games are uninstalled, giving some room to Simcity and Orbiter.
If you see the shelves you see many violent games in different flavors.
It seems like promotion of the apetite for destruction.
So I wondered what makes educational games to have less development than games about destruction.
I showed some games to old friends who did not live the gaming era. They were horrified with games you just see as natural.
When taking control of U boat and I told him to fire a torpedo at a merchant, a friend who loves history and is father, asked me "why should I fire upon them, they have not done anything to me" and I told him "because high command instructed to do so".
I showed him the old Advanced Tactical Fighters (ATF Gold) and he saw the videos, where destruction is seen as mean to "achieve victory" he felt sick. He had the idea that planes could make good racing machines.
This is why he plans to keep his kids as offline as possible.
Before 2003 war was a game to me, plain entertainment, Star Wars.
In 2003 during the first attacks I had the news on TV and I decided to play USAF Gulf War missions... and I felt sick, I understood that AA devices were firing at me because they were defending themselves from me, and as I attacked those buildings I could imagine many people living what people lived in WTC as I pulled the trigger. In a Wings documentary, a pilot said it was just a job. James Dunningan, war simulation expert says fighting war is just a job. What a job...!!
When I recently downloaded and played Defcon, I felt sick... 1.2 million people dead, 2 million dead... It was a game about genocide and extermination of human race. And the goal of the game was to exterminate more than your enemy. My wife felt terrified when she saw it.
Years ago Doom was criticized for you killed monsters... and with American Army (endorsed by US army) you kill real people, train for real killing.
You also have Grand Theft Auto...
Those games are uninstalled, giving some room to Simcity and Orbiter.
If you see the shelves you see many violent games in different flavors.
It seems like promotion of the apetite for destruction.
So I wondered what makes educational games to have less development than games about destruction.