Orbinauts,
I find myself using Soyuz TMA frequently, even though it is (perhaps like its real-life counterpart) not very "sexy." But, I submit that it is an extremely important spacecraft, and might soon be one of the only manned spacecraft around. It has long seemed a pity that its Orbiter incarnation is good not great, with all the wonderful development work going into ISS, Space Shuttle, and even the R-7 rocket. Soyuz TMA is not even in the list of recommended add-ons. (However, neither are Mustard's Soyuz rocket series or Baikonur launch site...which ought to be, IMO.)
I've been in touch with David Henderson, who wrote the DLL for Soyuz TMA and published the add-on. He's cool with tweaks, provided that the new source code is included with any subsequent version published. And he believes the mesh to be gifted to the public domain by Jason Benson, provided he's given credit when his stuff is used.
Since the door is open to my "fixing up" Soyuz TMA, let me propose the following program of changes:
Phase 1: Cosmetic fixes.
Improve some the meshes and textures to add missing detail, make the untextured parts look cleaner and nicer. My list includes:
Phase 2: Tweak the DLL.
If I can get my compiler working again over the holiday break, I will begin work on:
Some work so far:
RM.jpg
OB.jpg
Anyone interested? Comments? Requests?
I find myself using Soyuz TMA frequently, even though it is (perhaps like its real-life counterpart) not very "sexy." But, I submit that it is an extremely important spacecraft, and might soon be one of the only manned spacecraft around. It has long seemed a pity that its Orbiter incarnation is good not great, with all the wonderful development work going into ISS, Space Shuttle, and even the R-7 rocket. Soyuz TMA is not even in the list of recommended add-ons. (However, neither are Mustard's Soyuz rocket series or Baikonur launch site...which ought to be, IMO.)
I've been in touch with David Henderson, who wrote the DLL for Soyuz TMA and published the add-on. He's cool with tweaks, provided that the new source code is included with any subsequent version published. And he believes the mesh to be gifted to the public domain by Jason Benson, provided he's given credit when his stuff is used.
Since the door is open to my "fixing up" Soyuz TMA, let me propose the following program of changes:
Phase 1: Cosmetic fixes.
Improve some the meshes and textures to add missing detail, make the untextured parts look cleaner and nicer. My list includes:
- Attachment between the modules. Currently, the top of the re-entry module is a smooth, featureless dome, rather than a metal hatchway and coaming / seal. Similarly, there is nothing on the Orbital module side...it's a sharp-edged hole and you can see daylight through it the instant you jettison it. (See pix below)
- Better-looking parachute shrouds. Today what you see is a transparent gray cone and not parachute lines.
- The top and bottom parts of the solar panels look different in reality. Here, they're the same top and bottom.
- The solar panel hardware doesn't look quite right to me, especially where it attaches to the service module. I might not be able to change this until I can work on the DLL (see below).
- Antennae and such look like "sooty styrofoam" due to the way the materials were defined. I've got a pretty good program for making meshes so I can clean that up.
- The original "skin" textures for the outside of the whole Soyuz TMA are very dark. I don't need to make the textures lighter because "moe" has already done that here: [ame="http://www.orbithangar.com/searchid.php?ID=3347"]Soyuz TMA replacement textures[/ame] However, I might seek to tweak these further to improve realism even more, as I see later model TMA's with slightly different colors here and there. For example, orange-colored wire harness covers going from SM to the OM, past the RM.
Phase 2: Tweak the DLL.
If I can get my compiler working again over the holiday break, I will begin work on:
- More realistic re-entry charactersistics, such as "lifting" re-entry. Currently it does an approximation of "ballistic" re-entry, which some might consider a failure (although there are those here who would say it's just a fall-back mode and not a failure at all). Regardless, I want lifting reentry, since it's available on the real Soyuz.
- Animated engine covers, tweaked animation for the solar panels.
- Add some attitude thruster control to the re-entry module. Today, once the other modules are jettisoned, the RM has no control...it might as well be a helpless bucket in space.
- UMMU. UMMUFA is great, but I'd like to put in UMMU natively.
- Have heat shield fall off / landing thrusters engage just before landing.
- Replace clean and pretty RM texture with scorched and burned one, just after re-entry flames start dying down.
Some work so far:
RM.jpg
OB.jpg
Anyone interested? Comments? Requests?