How would the directx portions of Orbiter be ported? Seems like a pointless poll
I would imagine that would be dealt with when the graphics and physics portions of Orbiter are seperated.
So it might be better to wait until then?
Also, it doesn't matter how many people say how much they want Orbiter on Linux because it's closed source so porting it is going to be quite some piece of work.
Even with the graphics separated from the core I'd imagine that the client side is still windows only.
"Do you want an Orbiter port to Linux".
And people say yes... then what?
Yes, but the Orbiter core does not. The Orbiter core makes use of a large number of Windows system calls, and getting rid of those would be very difficult.About graphics clients- Artlav has stated that OGLAclient runs on Linux natively.
(post)
few people who hate Windows can be happy.
If it's infeasible, asking for it does you no good at all, and asking for it when you know it's infeasible is not going to make any friends. And I think "why" is part of the point. If you don't have a "why" then you have no reason to put it on Linux.This isn't about whether it is possible or feasible or not.
Let's not get into an argument about why or how.
What's wrong with running it on Windows? Sure, it would be "nice" to have it on multiple platforms, but in terms of things that would be "nice" to have I can think of several things that would be a whole lot "nicer" to have than the ability to run it on Linux. There's plenty of lists around.I don't hate windows.
As TSPenguin said, it would be nice to have a program able to run on multiple platforms.