Better, but could you make them somewhat lighter at the top and darker on the bottom ?
With the retirement of the Orbiter Shuttle FLeet, should we have a SSU download on O-H, so people can get it easier ?
It should be easy enough to zip up a single revision from Sourceforge along with compiled binaries, and put the file on Orbithangar. I don't think we'll need build management.
A while ago I got an offer from Tex about setting up a SSU bug reporting project here on the forum. Could this be a good way of tracking bugs?Well, then I want to be not responsible for any bug reports that are generated that way.
I don't suggest build management for fun, it is already a requirement for much smaller projects than SSU. It must not be a complete department of build managers testing our software and creating the zipped add-on package. But we should have a way set, how we can release something properly and be later able to identify the bugs that are reported to the version that had been shipped - just saying "install the latest version and we will see" is not helpful for finding bugs.
A while ago I got an offer from Tex about setting up a SSU bug reporting project here on the forum. Could this be a good way of tracking bugs?
The good thing about the project is that you can select the affected version as well as set the priority.Yes, but that is not effective without a proper build management. 90% of the problem is finding the parts of your software, that had been working properly when released.
The good thing about the project is that you can select the affected version as well as set the priority.
So what is your proposal to make this work? I could take on this role as build manager if needed.Yes, but we need to know the internal state of things at this point of release. We need to test first and that for every release if all things are to the requirements, even if these requirements get enhanced when bug reports show problems. We can't find all bugs before we release, but we should make sure that we catch what we can.
And that is why build management was invented. To have a defined process from when you stop adding new features, to increased test cycles and bug fixing, to automatic pre-release tests and the final release.
We currently do pretty much nothing in that direction, to be honest. We have open source code and lots of things are added, but we couldn't really plan a new release or say when something was working properly in a release.
I've wasted a lot of time trying to figure out how to calculate the required roll angle. Now I've got that figured out (I think), and I'm hoping to have working code in a few days.How is the automation of the entry guidance coming along? I'm just looking for a general progress.
So what is your proposal to make this work? I could take on this role as build manager if needed.
SSU is more complicated than Shuttle Fleet ever was. And it SSU becomes easily available, many people I think would end up seeing it as a replacement for it. Would get frustrated by it, and very few will be able to offer solid bug reports. Most would end up reporting things as broken, not because they are, but because they are doing it wrong, installed it wrong, or the like.
But I hope this will also change in future.
Thanks for fixing it. I got some shots of the actual PC-GOAL display used to monitor the tanking process, if wanted.BTW, the tanking problem has been fixed (although I haven't checked the code in yet).