How about this. It's about the same brightness as texture 1.I like the top one, if you could get rid of the lightline, and make the tiles darker.
Actually not. My plan is to replace all the HRSI tiles since they're not accurate. As you can see, the real ones have no visible tile ID labels on them. The "rough" appearance of the current ones are supposed to be the ID labels but due to the resolution, they just make the tiles look poor.Yes, just needs alittle more blending in the lower right corner.
I'm focusing on the contemporary versions of the orbiters for now. I have hit a bit of a dead end for Columbia, as I haven't found any good photos that I could use to make new upper wings chine textures from.Actually you could for STS-1, if that's the one you are modeling.
Still have some areas on the FRCS module, then I have the HRSI on the aft compartment sidewalls to deal with. Then I have to add the Columbia/Challenger specific T0 plates. Unlike the later orbiters, Columbia and Challenger's T0 plates were never covered with FRSI.Looks fine.
I have an important question for you: How should we handle drag chute/no drag chute? After alot of research, I have come to the conclusion that the drag chute compartment was not a "bolt-on" modification to the orbiter vertical tail as I had initially thought.
It required a reshaping of the lower fairing of the vertical tail in order to be fitted. This means for us, two different vertical tail meshes in order to be accurate.
Donamy, I'm sorry that you feel this way but SSU will be in this mode for long time to come. SSU is alpha software and will be until all systems have been implemented properly. And given just how complex the shuttle really is, this will take a long time.When will we get a working release, that is locked ? I think this is more important than new changes. I get so many private messages where people are frustrated by not being able to use SSU, because it is too hard to acquire. I developed umpteen STS mission addons that are unusable in Orbiter because they don't work anymore. I can't even use sourceforge anymore to keep up with the ittybitty changes by DaveS everyother day. No other addon has this problem. I think it is time to do something about it. If no one else feels this way, I guess it will just stay the same.
Sorry for the rant, but I've done alot of work on this, as you all have too. I just wish it was usable by everyone. nough said.
When will we get a working release, that is locked ? I think this is more important than new changes. I get so many private messages where people are frustrated by not being able to use SSU, because it is too hard to acquire. I developed umpteen STS mission addons that are unusable in Orbiter because they don't work anymore. I can't even use sourceforge anymore to keep up with the ittybitty changes by DaveS everyother day. No other addon has this problem. I think it is time to do something about it. If no one else feels this way, I guess it will just stay the same.
Sorry for the rant, but I've done alot of work on this, as you all have too. I just wish it was usable by everyone. nough said.
Donamy, I'm sorry that you feel this way but SSU will be in this mode for long time to come. SSU is alpha software and will be until all systems have been implemented properly. And given just how complex the shuttle really is, this will take a long time.
How are we to calculate the MECO velocities then? That is a critical part of mission creation. As it is now, we have to burn alot of OMS propellant to correct for the serious miscalculations of MECOCalc.The autopilot errors because of MECOCalc are annoying, but not critical now, they could wait for the second-next release.
Once again, see NASSP. No stable release there either, just the occasional module release.But we did not even get a stable beta release for more than a year.
How are we to calculate the MECO velocities then? That is a critical part of mission creation. As it is now, we have to burn alot of OMS propellant to correct for the serious miscalculations of MECOCalc.
Once again, see NASSP. No stable release there either, just the occasional module release.
I think those who creating add-ons for SSU would like to include the launch and start there on their missions.Yes, but since we have MANY missing subsystems, this is not a show stopper.
I think those who creating add-ons for SSU would like to include the launch and start there on their missions.
Yes, but the launch is key to a successful rendezvous. NASA usually refers to it as the "first rendezvous maneuver". For HST missions an accurate launch is of the uttermost importance since every drop of OMS propellant is already budgeted for (usually 50% for nominal rendezvous and 50% for de-orbit). Not much room for off nominal MECOs that overshoot their targets by 50-80 km!We have launch and start. We just have inaccuracies there.
Yes, but the launch is key to a successful rendezvous. NASA usually refers to it as the "first rendezvous maneuver". For HST missions an accurate launch is of the uttermost importance since every drop of OMS propellant is already budgeted for (usually 50% for nominal rendezvous and 50% for de-orbit). Not much room for off nominal MECOs that overshoot their targets by 50-80 km!