Space Shuttle Ultra 1.25 Revision B development

No, things can always be remapped. The distortion is cused by vertices that get moved around during the mesh cutting. It can cause unsightly seams to appear on the model.
What kind of seams are we talking about here? Could you send me an uncut version of the fwd fuselage minus the FRCS? I want to try cutting it in GMAX to see if it handles it better.
 
Question: how do the GPCs/panel switches/systems interact?
For a case of a Open/GPC/Close switch for a valve: (1) do the GPCs always output a command that goes to the switch, and according to it's position the switch outputs the desired command (the GPCs never have direct knowledge of the switch position), or (2) the switch position is feed to the GPCs and then they decide what command goes out.
 
Question: how do the GPCs/panel switches/systems interact?
For a case of a Open/GPC/Close switch for a valve: (1) do the GPCs always output a command that goes to the switch, and according to it's position the switch outputs the desired command (the GPCs never have direct knowledge of the switch position), or (2) the switch position is feed to the GPCs and then they decide what command goes out.

Depends on the switch. In most cases, the switch signals (3) go into an MDM and from there to a GPC via serial data bus. This would also apply to your case with a GPC position. The software in the GPC decides how the switch has effect. The commands from the GPC to the subsystem take the reverse path: From GPC to MDM to subsystem.

All switches, which you have to hold for a set time to have full effect are directly connected to subsystems, for example a few MPS valves.
 
Depends on the switch. In most cases, the switch signals (3) go into an MDM and from there to a GPC via serial data bus. This would also apply to your case with a GPC position. The software in the GPC decides how the switch has effect. The commands from the GPC to the subsystem take the reverse path: From GPC to MDM to subsystem.

All switches, which you have to hold for a set time to have full effect are directly connected to subsystems, for example a few MPS valves.


OK, thanks!
About the last part, what valves/switches are you refering to?

And now a little note to the 3D modellers: if you ever get bored modeling the outside of the vehicle, I managed to track down again this old website that has some diagrams of the inside of the orbiter. :lol:
 
What kind of seams are we talking about here? Could you send me an uncut version of the fwd fuselage minus the FRCS? I want to try cutting it in GMAX to see if it handles it better.

You have mail.
 
OK, thanks!
About the last part, what valves/switches are you refering to?

Not exactly sure, would need to search them again. On Panel R4 I think.
 
You have mail.
Thanks, I tried it in GMAX and got nowhere (I guess that was expected) so I went back to your earlier one. After a bit of trial and error, I got things where I wanted them.

New_orbiter_16.jpg
 
The star trackers have now been added and given a new texture:

New_orbiter_17.jpg


---------- Post added at 07:17 PM ---------- Previous post was at 06:45 AM ----------

I decided to redo the wings from scratch rather than modify the original wing meshes. Got the left wing nearly done including new WLE RCC panels. The only question is how to integrate the new RCC panels into the wing. I have included a photo of Atlantis from a similar perspective to compare the two.

New_orbiter_18.jpg


07pd1797.jpg
 
convex shape
You mean using the convex shape tool to connect the fwd vertices of the WLE RCC to the aft vertices of the wing root on the fwd fuselage? That might work. I need to redo the top part of the wing but that won't be a problem.

Edit:
Another q: How to you chamfer boxes in AC3D? I need to round the edges of a box to create the TE of the wing where it interfaces with the outboard elevon seal panel and the RCC22 panel.
 
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convex shape tool could work with that too.

---------- Post added at 06:20 PM ---------- Previous post was at 06:18 PM ----------

Also the texture needs less white between the -Z and -Y FWD thrusters.
 
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Also the texture needs less white between the -Z and -Y FWD thrusters.
Could you elaborate on this please? I don't see any issues with the FRCS.

BTW, here's the nearly completed left wing:

New_orbiter_19.jpg
 
You have mail.

Resized and remapped startrackers.
 

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Do you just need the hole cut in the wing ?
 
pretty simple really. Sent !
 
pretty simple really. Sent !
Thanks. I really appreciate all the time you have taken to help out on this. The wing is nearly ready except for two areas: the elevon cove areas on aft section of the wing. Have anyone come across any good photos of those areas?

The elevon coves are the the space between the aft compartment and the outboard elevon and the space between the inboard elevon and the outboard elevon.
 
Thanks. I really appreciate all the time you have taken to help out on this. The wing is nearly ready except for two areas: the elevon cove areas on aft section of the wing. Have anyone come across any good photos of those areas?

The elevon coves are the the space between the aft compartment and the outboard elevon and the space between the inboard elevon and the outboard elevon.

Looks like we need to send somebody to the museum again. :lol:
 
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