EnDSchultz
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- Apr 15, 2009
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I've been a fan of the XR series and they are by far my favourite ships to fly in Orbiter, but the one thing I've never understood is the rather low framerate I experience when running the engines sub-orbitally, and the extremely low framerate when running the SCRAM engines (15 FPS or so). At first I had assumed this was related just to the particle effects involved, as my old video card always had a habit of being butchered by particle effects. With my recent purchase of a GeForce GTS 250 I thought the problem would be solved, but alas, it still persists. This brings me to the conclusion that if it is a hardware issue, the problem lies in the CPU; perhaps there are some advanced physics and flight model calculations that are run with the XR SCRAM engines that bog down my relatively aged processor. Any thoughts on this would be appreciated.
Edit: I believe the problem is SOLVED. I think I've tracked the issue to the Camera Shake addon. Checking the "No staging detection for this vessel" box in the Camera Shake setup screen for each of the XR craft seems to stop the stuttering altogether.
Edit: I believe the problem is SOLVED. I think I've tracked the issue to the Camera Shake addon. Checking the "No staging detection for this vessel" box in the Camera Shake setup screen for each of the XR craft seems to stop the stuttering altogether.
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