Space Dragon
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Hi all is it possible to land on venus and then return to orbit in an XR2?
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# Enable or disable reduction in thrust due to atmospheric pressure.
# 0 = easy (no reduction)
# 1 = realistic (reduction)
#--------------------------------------------------------------------------
EnableATMThrustReduction=0
Hi all is it possible to land on venus and then return to orbit in an XR2?
As for landing, you will be OK as long as you're careful with your hull temps during reentry.
If your propeller is developing 0 thrust, you won't go anywhere...Do we have a propeller you might see on a deep sea diving vessel? No thrust except churning water or atmosphere? Just to get started and out of the bind. Could use it on one of the gas giants like Jupiter too.
Rocket engines will not develop thrust with the high-pressure atmosphere, a 0-thrust propeller would be useless.
Rocket engines will not develop thrust with the high-pressure atmosphere, a 0-thrust propeller would be useless.
Um, what?Propellers don't use thrust. They use lift. Therefore a 0-thrust propeller is not useless.
He proposed using a "no thrust" propeller for "churning water or atmosphere" to get "out of the bind."Linquofreak said:uh? The guy's talking about propellers and you start talking about rockets?
Huh? The guy's talking about propellers and you start talking about rockets?
Now, granted, I'm not sure that a propeller would really help any (it would just add weight and foul up the aerodynamics at supersonic speeds), but it would certainly work at low speeds in a high pressure atmosphere.
@Tylor2000
As I said, propellors would be a bad idea, because they'd foul up the aerodynamics at supersonic speeds, such as during launch and reentry.
He proposed using a "no thrust" propeller for "churning water or atmosphere" to get "out of the bind."
Sorry, I misparsed your response to him. The way you combined your statements about rockets and propellers made me think you were talking about propellers as if they were rockets.
Anyways, I think he's thinking that the force generated by a propeller is something other than thrust, because of the fact that it's generated in a different way than in a rocket engine. I don't get the impression that he thought the propeller wouldn't exert a force, just that the force exerted wouldn't qualify as "thrust". I think he thinks its "lift" instead of "thrust" because it's generated by the Bernoulli effect.
@tylor2000
"Thrust" is any force exerted upon the vehicle by its engines, regardless of the direction of that force or the means by which it was generated (propeller, jet engine, rocket, whatever).
"Lift" generally refers to any force generated by an aircraft's wings perpendicular to the direction of motion, especially when such force is in an upward direction. It can also refer to upward forces on the aircraft from other sources than the wings, such as thrust from the engines.
While the thrust from a propeller is generated by the same mechanism as lift, it is not generally considered to be "lift," except in cases like that of a helicopter.
Which is exactly what you're doing with a propeller--except that the particles you're causing to "exit at high velocity" are just the air that's being pushed backwards by the propeller.As I understand "thrust" it means you are using a fuel or propellent and using that fuel or propellent to cause particles to exit at high velocity.
As I understand "thrust" it means you are using a fuel or propellent and using that fuel or propellent to cause particles to exit at high velocity.
Aviation uses it like that because that's what it means...Oh, I see how you guys are looking at it. Thanks Tommy. I can respect that. I wonder if aviation uses it like that for simplicity or for a standard for instruction or if that is something which is standard in Physics as well.
I'm fairly sure that you wouldn't be able to make the airfoil on a propeller move through the air in any meaningful fashion that would allow Orbiter to natively simulate a propeller. To simulate a propeller you'd probably be better off having a rocket on which you control the thrust parameters in order to simulate the thrust generated by a rotating propeller -- it's not particularly accurate and it would be terribly hard to code, but I think that's the best we'd be able to do at this point.Well just so know you could probably make a propeller in orbiter which by making a special airfoil that would solve problems like this because it no longer depends on ISP or the thruster definition but rather by creating lift that propels you forward. At least as far as I can tell from reading 2009 beta APIs.