how do you work with textures? do you unwrap, then photoshop? or do you make a base texture and model around it?
any tips would be much appreciated... i find myself taking WAY too long to get good results with texturing, while you make it seem so easy :hmm:
cheers, man!
Ah well for anyone, textures take a long time if you're trying to get it right so dont be disheartened.
Theres no special trick to turning your model into a 2d projection... You should use any and all tricks you can think of... (baking lighting into a texture is a great, quick way to start a texture off btw)... but I think really unwrapping is not key to the final look of a texture, just makes a difference with how easy that surface and that texture is to work with... You could do it entirely automatically and have minimal stretching on the surfaces, but make a texture thats particularly impossible to work with. I think the new version of Z-brush has some great unwrapping options and every application has its own features.
But ya know for all the bells and whistles, they're all just ways of converting 3d data to 2d... some more painful than others... You'll probably always have to at some point get stuck in with a UV editor to tweak something out... they all do pretty much the same thing.
The more important factor here are your skills at painting, photo manipulation and using image editors, understanding how surfaces and lighting and materials work, and again the time you put into each individual texture.
Spend a lot of time in your bitmap editor/paint package... try and use photodata to add detail (never use a simple noise map), and custom paintbrushes to add shadow, dirt, highlights, scratches, etc. You want to be adding a certain shading to the surface. To help you, use lots of layers, the textures for this are over 300mb in some cases. have separate ones for lines and another for highlights and so on. use different blending modes and opacity for the layers and work out which mix works best in different situations. and check that the texture has a good contrast... you'll usually want to use nearly the full dynamic range of your image or it'll appear faded. learning about the finer points of photography such as exposure control and dynamic ranges also helps here.
Detail, you need lots of detail, get in close, like 400% zoom and paint in fine details, make every pixel count. If you can, it takes time, sure, but its worth it, no point having a 4k texture with no more detail than a 1k... the more time you take, and the more you work the image the better it'll become.
finally, to help you master this art, and its an artform in its own right, learn to paint... in as realistic a way as you can, still life, or portraits or concept vehicles, whatever. it'll help you a lot, and use a tablet for painting. I've been drawing and painting my whole life nearly so its something i've already put a lot of my time into and it still took me a long time to learn how to texture... Don't worry if you can't do it overnight, once you get a feel for it, it'll become easier...
Hope that helps.