Question Is 3ds max good to model with?

done that and now getting this

Finished initialising world
>>> ERROR: No vessel class configuration file found for:
>>> ERROR: RocketTest
>>> [C:\Source\Orbiter\Vessel.cpp / 248]
>>> TERMINATING <<<
 
Did you make a spacecraft3.ini ?
 
The manual states, to look at the examples that come with SC3 to learn the syntax.
 
i made a rocket.ini with all the required stuff in it in C:\Program Files\Orbiter\Config\Spacecraft and still getting the same error message
 
Post your .ini file.
 
[CONFIG]
MESHNAME="rocket"
SIZE=300
EMPTY_MASS=20000
FUEL_MASS=300000
MAIN_THRUST=1.51e6
ATTITUDE_THRUST=700000
ISP=100000
CROSS_SECTION=1586.7 2119.13 530.31
PMI=(400,400,400)
VISIBLE=0
CAMERA=(0,6.1,135.4)
 
That looks ok, are you sure you have a .msh named rocket ?

If so, post your scenario.
 
the mesh is in C:\Program Files\Orbiter\Meshes and the scenario is

BEGIN_DESC
test of my first addon a simple rocket with a massive engine
END_DESC

BEGIN_ENVIRONMENT
System Sol
Date MJD 55184.8119748032
END_ENVIRONMENT

BEGIN_FOCUS
Ship rocket
END_FOCUS

BEGIN_CAMERA
TARGET rocket
MODE Extern
POS 4.19 41.40 -13.03
TRACKMODE TargetRelative
FOV 50.00
END_CAMERA

BEGIN_PANEL
END_PANEL


BEGIN_SHIPS
rocket:rocket
STATUS Orbiting Earth
RPOS -7053379.80 -452059.29 -937085.53
RVEL 951.840 488.359 -7400.095
AROT 176.24 -7.07 -175.88
VROT -0.00 0.06 -0.00
PRPLEVEL 0:0.891
RCS 0
CTRL_SURFACE 1
CONFIGURATION 1
CURRENT_PAYLOAD 0
SEQ 0 -1 0.932478
SEQ 1 -2 0.000000
END
END_SHIPS

BEGIN_ExtMFD
END

---------- Post added at 11:44 PM ---------- Previous post was at 11:41 PM ----------

i didnt apply any texture to the model could that be the problem?
 
Error found... See the quote for the solution :P

the mesh is in C:\Program Files\Orbiter\Meshes and the scenario is

BEGIN_DESC
test of my first addon a simple rocket with a massive engine
END_DESC

BEGIN_ENVIRONMENT
System Sol
Date MJD 55184.8119748032
END_ENVIRONMENT

BEGIN_FOCUS
Ship rocket
END_FOCUS

BEGIN_CAMERA
TARGET rocket
MODE Extern
POS 4.19 41.40 -13.03
TRACKMODE TargetRelative
FOV 50.00
END_CAMERA

BEGIN_PANEL
END_PANEL


BEGIN_SHIPS
rocket:rocket <============= rocket:spacecraft/spacecraft3
STATUS Orbiting Earth
RPOS -7053379.80 -452059.29 -937085.53
RVEL 951.840 488.359 -7400.095
AROT 176.24 -7.07 -175.88
VROT -0.00 0.06 -0.00
PRPLEVEL 0:0.891
RCS 0
CTRL_SURFACE 1
CONFIGURATION 1
CURRENT_PAYLOAD 0
SEQ 0 -1 0.932478
SEQ 1 -2 0.000000
END
END_SHIPS

BEGIN_ExtMFD
END
 
Try:

configuration 0
 
Touchdown points?

You should define 3 Touchdown points, so SC3 can put the rocket on right position. Read the SC3 manual :P
 
Last edited:
If you are completely new to 3D modeling, never took any classes, or ever build anything in 3D before. I do recommend you start with Google Sketchup. It has been designed to be the easiest way to introduce beginners to 3D. You can start building within seconds. For example every time you select a tool a helper window is open that explains very clearly the full use of that tool, and simple animations to get the point across. And the program can grow with you as you learn. It is very powerful. Sketchup also exports to the Collada 3D universal file format. That every other 3D program can open, and edit. And vice versa.

Once you get the hang of it, you can move on to the powerhouses like 3D Max, or Maya. Even tough I can use Max, I still do all my models in Sketchup because it is so increadably easy and fast to build. Then I open them up in Max for more advanced editing, to make them work in the Unreal game engine.

Hope that helps.
 
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